Hi Ken, Well, I've never had a specific favorite interactive fiction game simply because I'll get interested in one, either get tired of it or complete it, and then move on to the next one I find. As a result I hardly play a game more than twice, and I suppose I should revisit some of the ones I've played in order to give a better review of them.
I think the primary reason for that is there isn't enough randomization between games. Once I figure out the puzzles I can solve them regardless how many times I play the game so there is no thrill or challenge of discovery any more. So my general feeling on interactive fiction as a whole is it only has replay value until you solve it. Cheers! On 7/5/13, Ken The PionEar <kenwdow...@me.com> wrote: > Well, I haven't messed with IF games for some time, but I figured I would > give them another go. I'm looking for something with a lot of depth, > immersive, that kind of thing. The thing is that the really good ones, like > Jigsaw, have needless difficulties. I think a game should be about solving > puzzles, not looking for hidden exits and needing to search, examine, and > look under every single item. Some of that is cool, but it's overdone in a > lot of IF games--I'm not looking for a hide and find. > Another great IF game, Worlds Apart, is a good example of this. From what I > remember, every challenge had a point to it, and the depth of the game was > breathtaking. It still ranks number 1 of all the IF games I've ever played. > Beyond Zork would have had that position except that I had to go to a > walkthrough to solve the bubbles puzzle, since I saw no corelation between > the bubbles and where they were supposed to be used or how. Still though, it > was definitely one of the best, with Jigsaw a close third, although i've had > to consult the clues since almost its beginning. > We can talk about other game platforms too, like TADS, but Inform is the one > I'm mainly interested at the mo since i'm gaming on my iPhone. The reason I > mention Tads here is because of my fourth fave, Once and Future, another > game rich with puzzles and depth. > So what are your thoughts? Also, how would you say that IF games have > evolved since, say, 2000? > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.