Hi Jim, I often think that is intentional on the part of the author to make it difficult to guess the correct command. Some find such guess the verb situations as challenging, but I find it just annoying when I know what I am suppose to do but can not tell the game what to do because it has to be worded a certain way.
For example, take the game House of the Midnight Sun. There is a pile of straw behind an old broken down cottage you need to set on fire with the tinderbox you find in the basement. You can't tell it specifically to burn straw, light straw, start fire,or anything like that. Instead you need to get near the straw and do "strike tinderbox" and that will start the fire. If you examined the underside of the tinderbox you would know that, but if not you'll drive yourself crazy trying various commands such as "burn straw" to get the fire started. I often wish that such games would allow for more than one command to do the same thing. Alternate phrasing and structure of commands would go along way to making IF games more entertaining for the casual IF player. However, a lot of the people who create them now are hardcore IF players, and enjoy the difficulty of puzzles and obscure commands. Thus I don't see that issue improving any. Cheers! On 7/10/13, Jim Kitchen <[email protected]> wrote: > > Hi Thomas, > > You got that right! and as I said to Lisa, some of the interpreters were > better than others. But it sure often was frusterating trying to figure out > the correct verb, syntax etc even when you knew what you needed to do. > > BFN > > Jim --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
