Hi Zack,

Perhaps it wasn't intentional, but sometimes it can seem that way when
a command that seems perfectly logical to me doesn't work only to
discover the game expected it to be phrased a different way. I was
never sure if that was intentionally done that way or seems obscure
because the author and I simply don't think the same way.

Cheers!

On 7/10/13, Zachary Kline <[email protected]> wrote:
> Thomas et al,
> I’m not sure i agree with the notion that authors implement guess the verb
> puzzles deliberately. Some early games might have done so, as would games
> parodying the difficulty and absurdity of those—Scott Adams is a prime
> example. In general though, I think that such stuff fell out of favor
> relatively early on, and it’s far more likely that authors accidentally
> failed to account for reasonable synonyms and syntaxes.
> This is one area where beta testers can help, and it’s often worth checking
> a suspect game’s credits or about section to see if they are acknowledged.
> Outside testers can find weirdness in games the author’s own biases wouldn’t
> have seen.
> Yours,
> Zack.

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