Hi Zack, Perhaps it wasn't intentional, but sometimes it can seem that way when a command that seems perfectly logical to me doesn't work only to discover the game expected it to be phrased a different way. I was never sure if that was intentionally done that way or seems obscure because the author and I simply don't think the same way.
Cheers! On 7/10/13, Zachary Kline <[email protected]> wrote: > Thomas et al, > I’m not sure i agree with the notion that authors implement guess the verb > puzzles deliberately. Some early games might have done so, as would games > parodying the difficulty and absurdity of those—Scott Adams is a prime > example. In general though, I think that such stuff fell out of favor > relatively early on, and it’s far more likely that authors accidentally > failed to account for reasonable synonyms and syntaxes. > This is one area where beta testers can help, and it’s often worth checking > a suspect game’s credits or about section to see if they are acknowledged. > Outside testers can find weirdness in games the author’s own biases wouldn’t > have seen. > Yours, > Zack. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
