Thanks. I'm finding it rather confusing trying to switch over,
but that's probably because the only programming I've done so far
is command-line based and bgt uses it's own window. Are there any
tips you could give me about getting a general movement system
set up? I'm considering just setting an x and y variable and
changing it based on key presses; should I be trying to do
something other than this for best results?
----- Original Message -----
From: Thomas Ward <[email protected]
To: Gamers Discussion list <[email protected]
Date sent: Sun, 28 Jul 2013 18:46:25 -0400
Subject: Re: [Audyssey] looking for programming advice: cyntax
differencebetween bgt and java
Hi John,
As Java and BGT are both based on the C-style syntax the syntax
itself
is pretty much the same. The differences between the two comes
down
to built-in classes and functions. So since you know a bit of
Java it
shouldn't be too difficult to learn to use BGT.
Cheers!
On 7/28/13, john <[email protected]> wrote:
Hi all,
I've spent the last several hours working on a possible game
in java, and I'm feeling increasingly that I would rather be
trying to write an action rather than a text-based game for this
concept. Therefore, I've started taking another look at the bgt
documentation. I'm finding some of it rather difficult to
follow,
as I don't do exceedingly well with large amounts of examples.
If
anybody wouldn't mind drafting a general comparison of the bgt
to
java cyntax for me, I would really appreciate it.
Thanks,
John.
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