Hi John,

As I indicated before it all depends on exactly what type of game you
are writing, and what exactly you want to do. If this is just a 2d
side-scroller than you can get by with declaring a couple of variables
to hold your coordinates. Basically, just an x variable to hold your
horizontal movement and a y variable for your horizontal movement.
However, if you are thinking of an FPS where you will have 360 degrees
of movement then we will have to work on building at least a trig
based system of movement which isn't complicated to do.

I guess before I can really answer your questions maybe you can give
us an outline of the game you want to create in BGT. Once you give us
a basic outline of what you plan to do we can give you the best advice
possible.

Cheers!

On 7/28/13, john <[email protected]> wrote:
> Thanks. I'm finding it rather confusing trying to switch over,
> but that's probably because the only programming I've done so far
> is command-line based and bgt uses it's own window. Are there any
> tips you could give me about getting a general movement system
> set up? I'm considering just setting an x and y variable and
> changing it based on key presses; should I be trying to do
> something other than this for best results?

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