Hey there y'all, Maybe I'm missing something here, but rather than using a timer at all, would it not be more appropriate to simply calculate a velocity vector each frame which could either stay static or change depending on the player's surroundings. This way the player's movement could be calculated and performed every frame. No timer necessary.
thanks for the great thread! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jul 30, 2013, at 5:11 AM, Thomas Ward <[email protected]> wrote: Hi Ryan, Good point. To be honest I didn't think of that. I always trim my footstep sounds to be the same length so weather you are walking on a concrete floor or a patch of grass your movement is consistant in my games. However, I do see your point that a timer would be more consistent in general. Cheers! On 7/29/13, Ryan Strunk <[email protected]> wrote: > I'm not sure why you wouldn't use a timer to calculate movement rate. If > you > rely on whether the sound is playing or not, you run into a whole host of > problems: > * If you change the step sound, the game's speed changes. > * If your floor footstep is shorter than your grass one, you would move > faster on a floor. > * If you want to adjust speed either up or down on the fly, you're out of > luck. > * Literals, especially such obscure ones, are not a good idea. > If you're going to have your player move a tile at a time, use a timer, > then > have the sound stopped and restarted if it's already playing. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
