Hi Cara,

I definitely think some intro lessons would be a good idea. A lot of
people decide they want to write a game in BGT or some other language,
but find that they don't have the math or other technical skills
really necessary to pull off a very simple FPS game etc. I've often
thought that we, the more experienced developers could write articles,
which lays some of these complexities out for a new game programmer.
Especially, since a lot of them assume all they need to do is learn a
programming language and have no idea how to write a collision
detection system, artificial intelligence, or any number of advanced
technical skills that goes into a game like that.

Cheers!

On 7/30/13, Cara Quinn <[email protected]> wrote:
> thanks Ian, for adding that. :) I was wanting to turn Ryan and others on to
> the concept of viewing a game in real time with a frame rate and dynamic
> velocities rather than relying on timers which might complicate
> understanding of game mechanics rather than help it.
>
> As Thomas said, obviously some spoon feeding is in order so moving ahead
> slowly is a good thing.
>
> I agree with you, having movement vectors and such be consistent over
> varying frame rates is a necessity. I'm wondering if we're not already going
> way too far for John. :)
>
> I was honestly wondering if I'd missed something in the discussion with my
> couple of notes. So I thought I'd ask.
>
> Just as a general note, it seems this topic comes up from time to time which
> is good. I'm wondering if we want to start actually putting together some
> lessons for 3D game development? If we do, we can refer back to these again
> and again. Also, rather than needing to be language specific, these can
> really be conceptual to get people started on putting games together or even
> supplement the understanding of the more experienced devs on the list. I
> think sharing ideas and styles can be a really good thing. It helps me all
> the time in my day to day professional development work.
>
> Anyway, just a thought…
>
> Thanks,
>
> Cara :)

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