Hi Cara, I definitely think some intro lessons would be a good idea. A lot of people decide they want to write a game in BGT or some other language, but find that they don't have the math or other technical skills really necessary to pull off a very simple FPS game etc. I've often thought that we, the more experienced developers could write articles, which lays some of these complexities out for a new game programmer. Especially, since a lot of them assume all they need to do is learn a programming language and have no idea how to write a collision detection system, artificial intelligence, or any number of advanced technical skills that goes into a game like that.
Cheers! On 7/30/13, Cara Quinn <[email protected]> wrote: > thanks Ian, for adding that. :) I was wanting to turn Ryan and others on to > the concept of viewing a game in real time with a frame rate and dynamic > velocities rather than relying on timers which might complicate > understanding of game mechanics rather than help it. > > As Thomas said, obviously some spoon feeding is in order so moving ahead > slowly is a good thing. > > I agree with you, having movement vectors and such be consistent over > varying frame rates is a necessity. I'm wondering if we're not already going > way too far for John. :) > > I was honestly wondering if I'd missed something in the discussion with my > couple of notes. So I thought I'd ask. > > Just as a general note, it seems this topic comes up from time to time which > is good. I'm wondering if we want to start actually putting together some > lessons for 3D game development? If we do, we can refer back to these again > and again. Also, rather than needing to be language specific, these can > really be conceptual to get people started on putting games together or even > supplement the understanding of the more experienced devs on the list. I > think sharing ideas and styles can be a really good thing. It helps me all > the time in my day to day professional development work. > > Anyway, just a thought… > > Thanks, > > Cara :) --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
