Hi Tom,

Lol, exactly! Fortunately dos box would let you adjust the processor speed back when I could see well enough to use it. I had the same experiences with dos games running on a Pentium 100MHz, smile.

Ian Reed


On 7/30/2013 7:10 PM, Thomas Ward wrote:
Hi Ian,

Yes, you are quite right. You have to keep track of the amount of time
that has elapsed else your game objects will bounce around the game
like jack rabbits on speed. LOL!

As you said some of the old Dos games didn't do that, and it was
pretty amusing to try and play one of those games on say a Pentium 166
MHZ when the game was designed for say a 50MHZ processor tops. I had
games that would start up, play the music at for or five times normal
speed, and then show me a game over screen all because the frame rate
wasn't based on elapsed time. The author wrote it for a 286 or maybe a
386 never considering what would happen if it were played on a system
twice as fast.

Cheers!



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