Hi Karl.
What threw me slightly is the on screen suggestions from the Ai seemed to be
indicating tutorial tasks, but they couldn't be completed, for example it
told me to install an armor system on the training fighter I got but there
was no space for it. That's why I finished up just turning the Ai off and
going through the guide, which does indeed provide all the information you
said about design.
the only real issue I have is what to design next, how much to do in terms
of expense and what numbers to play with, since while the fleet I got from
following that guide are pretty goode, obviously there is more to the system
and it'd help to for instance know what a computer was for or have a better
idea on the effects of specials. Indeed, it might be helpful if the game
provided some initial systems and designs for you to play with and just get
used to missions and such, then let you design your own later rather than
throwing you in at the deep end. This is what I asssume the on screen ai
instructions were supposed to do but as I said for me they just didn't seem
to work properly.
Then again, nobody said space odicy was an easy game.
Beware the Grue!
Dark.
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