Hi Anouke.

I think I actually Agree. Astro Galaxy has the one ship, (though you can buy more ships if you want), and must manage it in detail, installing modules like cargo bays, mining gear, guns, marines, ftl drives and such. A lot of the game involves managing your ship and it's personell, highering crew, making sure you've got enough fuel and cargo space and such etc.

I do like the realism in Astro Galaxy, like the way planets actually have a surface and composition when you mine them, and the way interplanetary distances are calculated iin au, (astronomical units), while interstellar distances are calculated in light years, and that you need to physically plot courses before flying there.

There is pvp, but I'm not sure how serious it is generally, since it seems even just managing your single ship is quite a task.

The main problem with the game unfortunately is the graphics. The game is very playable, but the solar system map is made up entirely of unlabeled java script links, which means say to find the moon in order to plot a course to it I needed to just go on clicking until i found the right one, and the interstellar map is completely! inaccessible since your not told what star you've clicked only given a course to it, (this means I've got utterly stuck in the tutorial).

Funnily enough however, I just got an E-mail back from the developer about Astro Galaxy. He stated that he was working on an alternative interface for navigating the graphical parts of the game which would be available "in the future"

Since the maps in Astro Galaxy have a very similar layout to the maps in Space Odicy, (and I bet the maps in their other game sea odicy are similar too), I suspect the developers are working on a general access fit for all titles, which would be awsome and mean we could add a good few more complex games to the mix which is always good.

Of course though these things take time, though I feel quite hopeful with the developers' positive attitude that they'll not be forever.

All the best,

Dark.

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