Ken, the button should have no sound queue for the bridge.  That's 
the way the original game is.  You don't have a way to know which buttons 
do what.  That's the point.  <smile>

   This is no different from the non adapted game here...

   As far as different step sounds, I think that's a great idea, and will 
look into working with that...

Smiles,

Cara

At 12:34 PM 1/13/2007 -0500, you wrote:

>The navigational features just aren't that well developed yet.  For example,
>the wall scraping sound is mono--it's not placed positionally so you can't
>tell where you are scraping the wall so you can know which way to turn.
>Also, some buttons are not identified with audio cues, like the one you
>shoot to lower the bridge--and when you're walking on the bridge you don't
>even know you're walking on anything different than the ground.  Changing
>footstep sounds would be helpful here, but there are already so many
>problems with sound I don't think it's feasible.
>Ken Downey


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