Ken, the button should have no sound queue for the bridge. That's the way the original game is. You don't have a way to know which buttons do what. That's the point. <smile>
This is no different from the non adapted game here... As far as different step sounds, I think that's a great idea, and will look into working with that... Smiles, Cara At 12:34 PM 1/13/2007 -0500, you wrote: >The navigational features just aren't that well developed yet. For example, >the wall scraping sound is mono--it's not placed positionally so you can't >tell where you are scraping the wall so you can know which way to turn. >Also, some buttons are not identified with audio cues, like the one you >shoot to lower the bridge--and when you're walking on the bridge you don't >even know you're walking on anything different than the ground. Changing >footstep sounds would be helpful here, but there are already so many >problems with sound I don't think it's feasible. >Ken Downey -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007 _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
