Hi all For those of you who are looking for a new game concept to develop, I've been thinking of a new kind of flight simulator that is basically a massive dialogue box with lots of buttons, radio buttons and sliders. I remember when I was a kid, I was flying by plane to visit my parents in the school holiday. I asked the attendant during a certain flight how a plane works, how the pilot drives the plane. And she told me that the pilot drives the plane by pressing lots of buttons the whole time during the flight. The attendant told me that there is lots of buttons and levers on the pannel in front of the pilot and each button and lever has a color and size. That was 30 years ago. But I think it would be a neat concept for someone who wish to develop a flight simulator . A flight simulator like three d velocity have a very steep learning curve. I think it would be fun to drive a plane by only pressing lots of buttons the whole time. I think that a dialogue box flight game would have a less steep learning curve. So basically this game is only a dialogue box. For the beginner there is a training mode where the pilot is training a new pilot. So the gamer navigates this dialogue box , like all other dialogue boxes, with the tab key. Each button's name is a color. Let's say we navigate with tab and our screen reader says for example small white button. Now we press tab and the next button's name is large brown button. Etc. The game then has at training mode where the pilot teaches the new pilot which buttons to press to take off and land etc. Lets say for example the pilot says: to take off you need to press 5 buttons. First you need to find and press the small white button and then the brown large button. Then you need to find and press the second one of a group of 5 blac radio buttons. Then you need to find and pull a large black lever or slider. Then you need to find and pull a small white lever. Then the plane successfully is taking off. So now the challenge comes in for the gamer to navigate with tab in time until he finds the small white button etc. What can make this challenging is to find the necessary buttons in a short amount of time. Lets say the gamer have to press tab 7 times to get to the small white button, then 5 times to get to the brown large button. Then tab 8 times to get to the group of black radio buttons. Etc. So based on what the flight attendant told me when I was flying by plane 30 years ago: this dialogue box contains command buttons, radio buttons and levers or sliders such as the sliders in the windows volume control. The attendant told me that driving the plane requires that the pilot presses buttons and turning levers the whole time during the flight. So lets say the challenge comes in that, if the gamer takes too long to find and press a button or pull a lever, that something fatal happens for example the plane falls to the ground. I don't know how planes is driven in south africa these days. I only recall what the attendant told me when I flown by plane 30 years ago. I think this dialogue box flight simulator will not only be fun but would also teach a blind person new to the windows environment, to navigate in dialogue boxes. This kind of game can also improve one's memory. In dialogue boxes in windows programs each field in the dialogue has a hot key. So lets say that the group of black radio buttons has alt b as hot key. Now the gamer first gets training mode where he explores all the buttons and levers on the pannel memorizing the hot keys. So during an actual flight the gamer either have to press tab quickly to get to the right button or lever, or the gamer have to remember that button or slider's hot key. Hot keys of fields in dialogue boxes always is the alt key together with a letter key.
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