Hi Nicol,

I appreciate the suggestion, but to be honest it is far too simplistic
to be a true flight simulator.

To begin with while it is true that a standard cockpit has many
buttons and switches to raise/lower the flaps, to start and shut off
the engines, to raise/lower the landing gear, whatever there is still
plenty of manual control required by the flight stick and the peddles
on the floor. Assuming the pilot isn't using the autopilot he or she
will have to move the stick left/right  to bank the plane in that
direction, pull back the stick to gain altitude, and push the stick
forward to dive. So point being if a flight simulation was to be at
all realistic the game by rights should have joystick control and
allow the blind gamer the ability to steer the plane and take off and
land using his/her flight controller.

The next issue is timing. In your suggestion a person has to tab
around the screen looking for buttons. This is very slow and a bit
tedious. A Sighed pilot can merely look at the buttons and press the
one he or she needs. The way your suggestion works a blind gamer would
have to tab around several times to get the right button which is much
slower than just pressing the proper button. Therefore some sort of
hot key would be the only way to give the player the same timing and
control over the planes electronics as a real pilot would have.

Finally, in your suggestion you mentioned using colored buttons like
red, green, white, black, whatever. That might be fine if the game
were designed for sighted gamers, but we aren't talking about sighted
players. Most people on this list have little to no vision so colors
don't mean a lot to them. It would make more sense to simply label the
buttons Start Engines, Landing Gear Up, Landing Gear Down, Flaps Up,
Flaps Down, or something like that. In other words give the buttons
useful names rather than simply give them colors that have to be
looked up in a manual.

Cheers!

---
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