Hi Phil: I remember that. The PCS version of Space Invaders was cool. Any chance I might be able to get your sounds etc and perhaps collaborate on a modern version using the Evolution Engine?
Cheers! On 12/13/13, Phil Vlasak <[email protected]> wrote: > Hi Kelly, > Yes I developed a Space Invaders game using the actual sounds from the > arcade game, in 2000 for Windows 98 and DOS. > From the instructions you can tell why Ken remembered it. > P C S SPACE INVADERS > Produced by > Personal Computer Systems > Written by > Carl Mickla > Sounds created by > Phil Vlasak > voice by > Cristina Downey > Sound Editing by > Ken Downey > Version 1.0 > Copyright 2000 > > Thump, thump, a flash of audio peeps, chirps and blips alert you > that one of the six columns of invaders is directly over head. You > hold down the fire button, chupe, chupe, chupe and three enemy > ships are destroyed. They move off to the right, thump, thump, > thump, thump, and you try to get ahead of them. Again they come > into your sights and you let loose with another burst. Chupe, > chupe, chupe, the last three of six invaders in the column are > vaporized. With no time to waist you move right again to attempt > to get a bead on the first column of space invaders. You hear a > high tone and before you can react, CA-BOOM, you run into a bomb. > Its all over for you, and a tremendous explosion takes out your > fortress! > > P C S Space Invaders is a game of awareness, concentration and > quick reaction. The player will have to listen to the sounds from > the PC speaker, where information about the column at the current > location is given. The stereo speakers will give the player > additional information about the position of the player and the > invaders, the remaining columns and how far apart is the first > column from the last. Even the occasional UFO will enter the fray > from the left or right side, this also will be indicated by the > stereo speakers. Then the player will have to blow away thirty six > invaders before they reach the planet, and then do it again, again, > and again. > > This is by far the most audio intents game Personal Computer > Systems has made up to date. There are many things going on at > once, invaders moving back and forth getting closer, the player can > move right and left faster then the invaders, bombs are falling and > missiles are flying. As if that is not enough an occasional UFO > enters worth fat bonus points and as the player reduces the columns > of invaders they move faster. Our help screen is there to decipher > what the sounds represent. Once the player understands > what is going on, how the sounds are relaying information and after > a short learning curve, the sounds and action become second nature > and the player can concentrate on racking up high scores. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
