Hi Phil:

I remember that. The PCS version of Space Invaders was cool. Any
chance I might be able to get your sounds etc and perhaps collaborate
on a modern version using the Evolution Engine?

Cheers!


On 12/13/13, Phil Vlasak <[email protected]> wrote:
> Hi Kelly,
> Yes I developed a Space Invaders game using the actual sounds from the
> arcade game, in 2000 for Windows 98 and DOS.
> From the instructions you can tell why Ken remembered it.
>                       P C S SPACE INVADERS
>                  Produced by
>               Personal Computer Systems
>                   Written by
>                   Carl Mickla
>                    Sounds created by
>                   Phil Vlasak
>                             voice by
>                          Cristina Downey
>                         Sound Editing by
>                            Ken Downey
>                   Version 1.0
>                  Copyright 2000
>
> Thump, thump, a flash of audio peeps, chirps and blips alert you
> that one of the six columns of invaders is directly over head.  You
> hold down the fire button, chupe, chupe, chupe and three enemy
> ships are destroyed.  They move off to the right, thump, thump,
> thump, thump, and you try to get ahead of them.  Again they come
> into your sights and you let loose with another burst.  Chupe,
> chupe, chupe, the last three of six invaders in the column are
> vaporized.  With no time to waist you move right again to attempt
> to get a bead on the first column of space invaders.  You hear a
> high tone and before you can react, CA-BOOM, you run into a bomb.
> Its all over for you, and a tremendous explosion takes out your
> fortress!
>
> P C S Space Invaders is a game of awareness, concentration and
> quick reaction.  The player will have to listen to the sounds from
> the PC speaker, where information about the column at the current
> location is given.  The stereo speakers will give the player
> additional information about the position of the player and the
> invaders, the remaining columns and how far apart is the first
> column from the last.  Even the occasional UFO will enter the fray
> from the left or right side, this also will be indicated by the
> stereo speakers.  Then the player will have to blow away thirty six
> invaders before they reach the planet, and then do it again, again,
> and again.
>
> This is by far the most audio intents game Personal Computer
> Systems  has made up to date.  There are many things going on at
> once, invaders moving back and forth getting closer, the player can
> move right and left faster then the invaders, bombs are falling and
> missiles are flying.  As if that is not enough an occasional UFO
> enters worth fat bonus points and as the player reduces the columns
> of invaders they move faster.  Our help screen is there to decipher
> what the sounds represent.  Once the player understands
> what is going on, how the sounds are relaying information and after
> a short learning curve, the sounds and action become second nature
> and the player can concentrate on racking up high scores.

---
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