Hi Shaun,

The delay / reverb and other effects are actually system-specific and not a 
part of OpenAL. OpenAL does not have these by default, so it relies on the 
particular system on which it is running to take care of this.

So any issues you may be seeing are not with OpenAL itself but with the way the 
digital signal processing is implemented on the platform / machine it is being 
run on.

HTH

Cara :)
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On Dec 13, 2013, at 2:34 PM, Shaun Everiss <[email protected]> wrote:

No but the people I work with for the deathmatch series do use fsl on purebasic 
which does have open al intigrated.
The environmental and other effects do have a few echo issues, but over all are 
ok.
I am not sure about anything else which is not purebasic.

At 06:20 a.m. 14/12/2013, you wrote:
> Hi developers,
> 
> I recently decided to switch from DirectSound to OpenAL Soft.
> I did this for 2 reasons:
> 1 Because OpenALSoft has built in HRTF support.
> 2 Because OpenAL Soft is cross platform.
> 
> Right after I got the simplest of demo applications playing a simple sound I 
> got terribly sick and have been in bed for the past few days.
> 
> So as I wait until I am well enough to continue working on it I thought I'd 
> ask if any other developers have advice on the subject.
> 
> If you've used both DirectSound and OpenAL Soft you can probably give me the 
> best information about what switching entails.
> But even if you've only used Open AL Soft I think there is a lot I could 
> learn from you.
> 
> Basically any advice about quirks, gotchas, and awesome benefits are 
> appreciated.
> 
> Also, it's my impression that the HRTF support is automatic and I don't need 
> to enable it in code.
> Is this correct?
> Has anyone had real experience with the OpenAL Soft HRTF specifically?  Is it 
> any good?
> 
> Is anyone using the original OpenAL instead of OpenAL Soft for 3D games?
> If so, why?
> 
> OpenAL Soft also suggests installing OpenAL from Creative Labs first and then 
> installing OpenAL Soft side by side to get some possible extra driver 
> benefit.  Does this matter in the real world?
> I heard that Creative Labs stopped updating OpenAL ages ago, which is why I 
> wonder about the actual benefit.
> 
> Again, I'm looking for help from people with actual OpenAL experience.
> Thanks for any help you can give.
> Ian Reed
> Try my free games at http://BlindAudioGames.com
> 
> 
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