I figure it would depend on how the games were made and where the sounds 
originated.
----- Original Message ----- 
From: "johnny tai" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 14, 2007 2:40 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


>I know I'm going to regret getting into this, but while you are telling him
> how wrong it may be to make a starwar game using starwar sounds, whatever
> happened in the cases of, say, trek2000, and previous games that are
> basically just blind copies of famous sighted games?
> Just curious, not arguing.
> JST
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Che
> Sent: Sunday, January 14, 2007 11:35 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Illegal activity was: star wars sounds
>
>
> Earlier, Liam wrote:
>> does anyone want to think about how totally illegal this is? Of course
>> not.
>> I'm starting to get annoyed.
> end quote
>
>  I am with Liam here.  I don't think ripping off other companies
> copyrighted material is something that should even be discussed here, as 
> far
> as how to do it, or how the material could be implemented.
>  There are plenty of good game ideas that can be implemented without
> resorting to using someone elses hard work as a shortcut to quality.
>  Is illegal activity really something we want on this list?  I for one
> don't think so.
>
>
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