Well I have been doing a lot of testing for ks and unreality and yeah
it can be a bit of a bear.
The first game, deatmatch had 4 rewrites and after issues with bgt
that and most other projects ended.
That was traded to ks because they work in our share and were happy
to handle it.
Then dm2 came but now fsl does not run with the latest purebasic builds we use.
So right now shooting fps is just gone, its heavily into sports and stuff now.
So yeah, I understand where you come from.
On the subject of having not enough resources I don't think we ever
had enough, a lot of stuff danny had and or others and I previded sfx
where needed.
We have the owner of ks who can do music so that helps but to be
honest, I don't know what happens on a daily basis.
We are now on our first shareware snow boarding sport game, so who knows.
At 06:45 AM 2/5/2014, you wrote:
Hi Lindsay,
Unfortunately I have indeed had to close the doors on X-Sight.
I did send a message about this in December, but to recap, the whole
project was doomed to failure from the start. My inexperience in
audiogame development caused a complete downward chain reaction. I
didn't invest half enough money into the project, our first game was
marketed badly for US based customers which caused a slight scandal,
we didn't have half the materials we needed which meant that a lot
of our games were substandard and a lot of my team members left at
this point when they realised it was coming to nothing.
By 2013 it was all left to me, which meant that I felt under immense
pressure to get the ball rolling, and my pride and determination was
my undoing. Yet another scandal arose over a non-gaming project, the
funds were exhausted, and my marriage was at breaking point.
Since the closure, I have had time to sit back and play a lot of
newer audiogames such as Entombed, Swamp, and the Bokurano Daibouken
series to name a few, most of which are actually free. Based on
these experiences, even if I were to begin development again at some
point, my ideas for games would probably seem trivial, and I haven't
yet the experience of programming bigger games in those styles to be
able to promise anything substantial, let alone marketable. Myself,
now, I personally feel like I'm part of an older generation of
developers struggling to keep up with both current technology and
gameplay styles and expectations, so I'm handing the ball to the
more confident, younger generation who seem to have a lot going for
them. It saddens me, but all things must come to an end, and
unfortunately, I feel like my time developing games is done, unless
I work on a collaborative effort.
Kind regards,
Damien.
-----Original Message----- From: Lindsay Cowell
Sent: Tuesday, February 04, 2014 4:52 PM
To: [email protected]
Subject: [Audyssey] X-Sight interactive gone?
Has X-sight interactive gone, I can't get on the site?
Lindsay Cowell
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