While I definitely second Che's motion for originality, I also want to experience the classic arcade action sighted people have. I can't wait for Monty and hope that more sidescrollers come out which take the genre a heeping lot closer to its actual limit. I would be extremely disappointed if all we ended up with in sidescrollers was Superliam. I regard that game as a good introduction to the game type but think it comes nowhere near where sighted people have gone with sidescrollers. I figured there was pretty much no chance at all that yet another Space Invaders game could possibly impress me. However, I give Liam top marks for Judgement Day. Unlike Superliam, he's made a game which truly gives us an original and rich take on the style. We should have seen sidescrollers explored to their full extent long before we were treeted to Shades of Doom. There's room for both old and new styles of game. If you're doing an accessible version of a classic game, stay true to its form so arcade wannabes like myself can catch up on fun we only experienced vicariously. I'll cherish accessible versions of Asteroids and Monty when we eventually see them. If you're not going in that direction, then I would hope that the games you produce can stand on their own merrits without relying on some big entertainment brand. I'm painfully discovering that I'm not cut out for programming. That leaves all my creativity locked up or written out as design documents unless somebody comes along and needs an original idea. I offer my early creation Space Miners as an example of what I'm talking about. I created a fairly standard universe. All of the descriptions and such were my own work from scratch. There are certainly many similar games in the sighted world. Examples of space combat and trading games go right back to something like 1978 or something. Each of them has some sort of different twist to it making the experience unique. There's plenty of room in the blind gaming universe for almost all styles of game. So many haven't even been tackled seriously. Qbert and Digdug are two examples of classics I'd dearly love to play. An epic adventure rpg with a full party to control along the lines of Bard's Tale or Ultima would be quite a slice of heaven as well. It's extremely hard if not impossible to come up with a truly fully original game outside of any genre. However, just like with fantasy or science fiction novels, there's tremendous room for different takes on these things.
Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ----- Original Message ----- From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Sunday, January 14, 2007 7:24 PM Subject: Re: [Audyssey] Illegal activity was: star wars sounds > Charles, I think you missed my point entirely. > USA Raceway doesn't fall under the category I was referring to at all. > There is currently only one decent racing game available for the blind > gamer, Top Speed 2, and it leaves a lot to be desired for the true racing > fan. > I'm all for USA Raceway, I was referring to using copyrighted material or > releasing yet another shooter or side scroller. It has just been done to > death, and offers nothing new of any substance for the blind gamer that we > haven't seen before. > Again, if developers want to make this stuff, that's cool, I just prefer > to use the extreme amount of effort involved in game development creating > something we haven't had before. > I'm sure that USA Raceway will bring things to the table we haven't > experienced in the racing genre, just as Rail Racer will. As I said > before, > my hat is off to any accessible game developer, it is a lot of hard work > for > not much return, I would just like to see the effort put into creating > something as unique as possible. > But just like my belly button, that opinion is just mine. > And keep your hands off my belly button, you weirdo. > Grin, > Che > Developer - Blind Adrenaline Simulations > > ----- Original Message ----- > From: "Charles Rivard" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, January 14, 2007 5:15 PM > Subject: Re: [Audyssey] Illegal activity was: star wars sounds > > >> There is a need for games of a particular theme if no such game currently >> exists for the blind gamer. There are tons of racing games on the >> market, >> but how many can be played with no sighted existence? Hance, the need >> for >> one or more that can be. I anxiously await USA Raceway. If the major >> game >> manufacturers aren't interested, fine. Thom could use the money, >> couldn't >> he? As long as it's legal, I think he should go for it. >> ----- Original Message ----- >> From: "Che" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Sunday, January 14, 2007 5:09 PM >> Subject: Re: [Audyssey] Illegal activity was: star wars sounds >> >> >>> quote: >>> I know I'm going to regret getting into this, but while you are telling >>> him >>> how wrong it may be to make a starwar game using starwar sounds, >>> whatever >>> happened in the cases of, say, trek2000, and previous games that are >>> basically just blind copies of famous sighted games? >>> end quote >>> >>> Well frankly, I think we can create very good and original games >>> without >>> using other programmers' and sound artistswork. >>> I respect the work and artistry that folks like Thomas have put into >>> games >>> like the Star Trek stuff, but I just don't see the need for it, as for >>> one >>> thing, this type of game has been done with Star Trek sounds, and why >>> risk >>> getting your development company in trouble with copyright lawyers? >>> However, I understand the frustration of Trekkies and Star Wars fans >>> that >>> don't have accessible games to play, and the major companies have zero >>> interest in producing games for the accessible community. >>> Just my personal view, but I'd rather spend the huge amounts of time it >>> takes to develop a game working on something that hasn't been done >>> before >>> and breaks new ground. >>> Programming these games is tough, no doubt about it, why not push the >>> envelope while your at it? >>> Again I'm not flaming the folks making games using copyrighted material >>> and releasing them for free, but it just isn't my personal M.O. >>> Later, >>> Che >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. 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