Kind of makes me think of that sword of Damoclese. He was the king of his 
land but had a sword hung above his head on a thin thread. Due to the 
accessability moral argument and the low likelyhood of people smelling a 
fortune to be made from going after game developers, I think our thread 
might have some thickness to it. While I certainly appreciate the efforts of 
people who have the skills and fortitude to sit on the throne, I don't think 
I'll ever choose to put myself in that position. I certainly wouldn't want 
to turn away from the chance to play true arcade games in accessible form.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 15, 2007 1:11 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


> Hi Michael,
> I to am a classic arcade nut. I was a very happy child blasting away in
> asteroids, centipede, packman, Pitfall, Montezuma's Revenge, etc however
> I had enough sight to get in to some of the later PC games as well.
> Back in 1982 or so one of my favorite arcade games was Star Wars Empire
> Strikes Back, ESB, and I spent countless hours flying my speader around
> shooting AT walkers, and so on. You can count on me wanting to redo that
> game in accessible format. However, according to this thread using SW
> logos and sounds is wrong. That puts me in between a rock and a hard
> place A game I enjoyed can't be braught to bare do to copyrights. I
> think the same copyrights that governs ESB apply to packman, Montezuma's
> Revenge, and in the end if we always play by the rule books the
> accesible game community will have to totally rethink our strategy.
> I was fortunate to live with sight long enough to get in to the PC games
> and being a SW fan many of them I purchased were of the Star Wars
> titles. I really hate owning copies of games I can no longer play. I'd
> love to wrip the sounds out and recreate the game with an accessible 
> design.
>
>
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