not really.  all he is doing is changing the sounds.  ivan on the other hand 
changed sounds and then used deceiving tactics to make people think it was 
his own original product.  there is a huge difference.

Liam

----- Original Message ----- 
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 14, 2007 6:47 PM
Subject: Re: [Audyssey] superliam modifications and game mods


> shaun,
>
> do you realise that that is a complete similar issue to what's being
> discussed here. making mods is exactly the same as taking the executable 
> and
> putting new sounds in it.
>
> regards,
>
> damien
>
>
>
>
> ----- Original Message -----
> From: "shaun everiss" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, January 15, 2007 12:10 AM
> Subject: [Audyssey] superliam modifications and game mods
>
>
>> hmm he is weird and things.
>> Speaking about superliam and other things, I am rather bored now, so does
> anyone have an idea of what game mod of sl I should do.
>> A wile ago there was a incomplete mario game.
>> I have several sound libs I can get sfx from to make the mod.
>> You run the same program just the sfx are different.
>> my ideas are, quake since I have sounds and music.
>> desent2 would be ok but I only have music.
>> starwars because I have sounds although unless I doodled with the actual
> program itself I couldn't have a saber because as its set up now I'd need 
> to
> have it modified so sabers worked properly so I could only do blasters.
>> I could do tourniment bpc crossover I'd probably have to find music 
>> unless
> it would be ok to use the stuff already in tourniment and I have some 
> mortal
> combat deception sfx I got from somewhere.
>> A trek bassed thing  I could do, I have loads of things.
>> Another thing I could do was have it so you were a robot in a computer or
> something like that.
>> Liam is it possible that in the next version of sl we could have it so we
> could make mods?  At the moment you can replace sounds but I was thinking
> about something like audioquake has.
>> At 03:18 a.m. 15/01/2007, you wrote:
>> >yes I agree. Why doesn't he get creative and use his own sounds and not
> copy
>> >someone else's game? What's the use of haveing two of the same game out
>> >there?
>> >but under different names?
>> >
>> >Josh
>> >
>> >----- Original Message -----
>> >From: "Liam Erven" <[EMAIL PROTECTED]>
>> >To: "Gamers Discussion list" <[email protected]>
>> >Sent: Sunday, January 14, 2007 12:04 AM
>> >Subject: Re: [Audyssey] Dragon Warriors
>> >
>> >
>> >> dark.  it is the same game, and I'll tell you why.
>> >> 1. the menu was the exact same.
>> >> 2. he says he was tripping.  not true.  Besides, what would he have
>> >> tripped
>> >> over?  He never said.
>> >> 3. you get extra points for jumping over things because you will
> complete
>> >> the level faster and gain more bonus points.  The same is true in 
>> >> super
>> >> Liam.
>> >> 4. The boss is absolutely the same as in Super Liam with different
> sounds.
>> >> 5. after playing through the demo of Super Liam to check, The 
>> >> placement
> of
>> >> enemies is the same.
>> >> 6. You don't have to jump on the teleporter and bonus objects, he just
>> >> chose
>> >> to to throw people off.
>> >> 7.  this one is purely based on judgment, but Ivan does not have the
>> >> skills
>> >> or know how to program a single line of code let alone a demo of a 
>> >> game
>> >> that
>> >> oddly enough sounds exactly like super Liam.
>> >> 8. The fact that you hear his synth say syntax error followed by five
>> >> seconds of silence is missleading when you can obviously hear him
> pressing
>> >> keys during the main menu.
>> >> 9. If using vb 6, syntax errors are displayed in diologue boxes.  to
> add,
>> >> syntax errors are fairly rare.
>> >> 10. He tried a similar tactic once before, pitch shifting wild woods
> act 1
>> >> to a lower pitch and cliaming it was his own.
>> >>
>> >> The fact I can come up with at least ten reasons is pretty sad.  It is
> a
>> >> very disgusting thing to do on his part.
>> >>
>> >>
>> >>
>> >> ----- Original Message -----
>> >> From: "Dark" <[EMAIL PROTECTED]>
>> >> To: "Gamers Discussion list" <[email protected]>
>> >> Sent: Saturday, January 13, 2007 10:37 PM
>> >> Subject: Re: [Audyssey] Dragon Warriors
>> >>
>> >>
>> >>>I must admit I'd not heard of this game before, but my first thought
> when
>> >>>I
>> >>> heard the demo was indeed of superliam.
>> >>>
>> >>> the similarities did rather strike me, even in some of the item
>> >>> placements
>> >>> (the health bonush in betwene two Motionless dragons on the second 
>> >>> act
>> >>> for
>> >>> example).
>> >>>
>> >>> There also were a few differences I noticed in gameplay:
>> >>>
>> >>> 1: You could jump over random monsters and apparently gain score,
> which
>> >>> you
>> >>> obviously can't in superliam.
>> >>>
>> >>> 2: You apparently have to jump ontop of objects and teleporters in
> Dragon
>> >>> warriors to pick them up.
>> >>>
>> >>> 3: different keys used for the health and lives.
>> >>>
>> >>> 4: The developer didn't seem to mention any ability to run.
>> >>>
>> >>> apart from these though, I will admit the game did seem incredibly
>> >>> similar
>> >>> to Superliam, even down to having the same bonus sound and walking
> sounds
>> >>> (though as the developer said, these could just be place holders).
>> >>>
>> >>> If the game has indeed been modded after superliam, then I agree with
> you
>> >>> Liam, though it might be a case of extreme game similarity.
>> >>>
>> >>> Btw, a few things in the game also mildly confused me. why do you 
>> >>> wake
> up
>> >>> and randomly decide to kill things? Where did you and the other
> dragons
>> >>> get
>> >>> lazer guns, bombs etc? and finally, who (in plot terms), is the "boss
>> >>> dragon" and why do you want to kill him? A litle more detail in the
> intro
>> >>> might be helpful methinks.
>> >>>
>> >>> Finally, I will say that dragons and wrap just seems an odd
> combination
>> >>> to
>> >>> youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
>> >>> stickin up a town and roast a knight, ya gotta hang on, to what gold
> ya
>> >>> got,
>> >>> and betta hope a hobbit don't find ya weak spot! ;D.
>> >>>
>> >>> Beware the grue! (and da dragons in da hood as well),
>> >>>
>> >>> Dark.
>> >>>
>> >>>
>> >>> _______________________________________________
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>> >>> any subscription changes via the web.
>> >>
>> >>
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