fine then.
No is the answer and so I won't create a mod in that case.
At 02:00 p.m. 15/01/2007, you wrote:
>No.  I do not condone the creation of mods to my game.
>I certainly can't stop anyone from doing it, but I do not support it.
>
>----- Original Message ----- 
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Sunday, January 14, 2007 6:10 PM
>Subject: [Audyssey] superliam modifications and game mods
>
>
>> hmm he is weird and things.
>> Speaking about superliam and other things, I am rather bored now, so does 
>> anyone have an idea of what game mod of sl I should do.
>> A wile ago there was a incomplete mario game.
>> I have several sound libs I can get sfx from to make the mod.
>> You run the same program just the sfx are different.
>> my ideas are, quake since I have sounds and music.
>> desent2 would be ok but I only have music.
>> starwars because I have sounds although unless I doodled with the actual 
>> program itself I couldn't have a saber because as its set up now I'd need 
>> to have it modified so sabers worked properly so I could only do blasters.
>> I could do tourniment bpc crossover I'd probably have to find music unless 
>> it would be ok to use the stuff already in tourniment and I have some 
>> mortal combat deception sfx I got from somewhere.
>> A trek bassed thing  I could do, I have loads of things.
>> Another thing I could do was have it so you were a robot in a computer or 
>> something like that.
>> Liam is it possible that in the next version of sl we could have it so we 
>> could make mods?  At the moment you can replace sounds but I was thinking 
>> about something like audioquake has.
>> At 03:18 a.m. 15/01/2007, you wrote:
>>>yes I agree. Why doesn't he get creative and use his own sounds and not 
>>>copy
>>>someone else's game? What's the use of haveing two of the same game out
>>>there?
>>>but under different names?
>>>
>>>Josh
>>>
>>>----- Original Message ----- 
>>>From: "Liam Erven" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" <[email protected]>
>>>Sent: Sunday, January 14, 2007 12:04 AM
>>>Subject: Re: [Audyssey] Dragon Warriors
>>>
>>>
>>>> dark.  it is the same game, and I'll tell you why.
>>>> 1. the menu was the exact same.
>>>> 2. he says he was tripping.  not true.  Besides, what would he have
>>>> tripped
>>>> over?  He never said.
>>>> 3. you get extra points for jumping over things because you will 
>>>> complete
>>>> the level faster and gain more bonus points.  The same is true in super
>>>> Liam.
>>>> 4. The boss is absolutely the same as in Super Liam with different 
>>>> sounds.
>>>> 5. after playing through the demo of Super Liam to check, The placement 
>>>> of
>>>> enemies is the same.
>>>> 6. You don't have to jump on the teleporter and bonus objects, he just
>>>> chose
>>>> to to throw people off.
>>>> 7.  this one is purely based on judgment, but Ivan does not have the
>>>> skills
>>>> or know how to program a single line of code let alone a demo of a game
>>>> that
>>>> oddly enough sounds exactly like super Liam.
>>>> 8. The fact that you hear his synth say syntax error followed by five
>>>> seconds of silence is missleading when you can obviously hear him 
>>>> pressing
>>>> keys during the main menu.
>>>> 9. If using vb 6, syntax errors are displayed in diologue boxes.  to 
>>>> add,
>>>> syntax errors are fairly rare.
>>>> 10. He tried a similar tactic once before, pitch shifting wild woods act 
>>>> 1
>>>> to a lower pitch and cliaming it was his own.
>>>>
>>>> The fact I can come up with at least ten reasons is pretty sad.  It is a
>>>> very disgusting thing to do on his part.
>>>>
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Dark" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <[email protected]>
>>>> Sent: Saturday, January 13, 2007 10:37 PM
>>>> Subject: Re: [Audyssey] Dragon Warriors
>>>>
>>>>
>>>>>I must admit I'd not heard of this game before, but my first thought 
>>>>>when
>>>>>I
>>>>> heard the demo was indeed of superliam.
>>>>>
>>>>> the similarities did rather strike me, even in some of the item
>>>>> placements
>>>>> (the health bonush in betwene two Motionless dragons on the second act
>>>>> for
>>>>> example).
>>>>>
>>>>> There also were a few differences I noticed in gameplay:
>>>>>
>>>>> 1: You could jump over random monsters and apparently gain score, which
>>>>> you
>>>>> obviously can't in superliam.
>>>>>
>>>>> 2: You apparently have to jump ontop of objects and teleporters in 
>>>>> Dragon
>>>>> warriors to pick them up.
>>>>>
>>>>> 3: different keys used for the health and lives.
>>>>>
>>>>> 4: The developer didn't seem to mention any ability to run.
>>>>>
>>>>> apart from these though, I will admit the game did seem incredibly
>>>>> similar
>>>>> to Superliam, even down to having the same bonus sound and walking 
>>>>> sounds
>>>>> (though as the developer said, these could just be place holders).
>>>>>
>>>>> If the game has indeed been modded after superliam, then I agree with 
>>>>> you
>>>>> Liam, though it might be a case of extreme game similarity.
>>>>>
>>>>> Btw, a few things in the game also mildly confused me. why do you wake 
>>>>> up
>>>>> and randomly decide to kill things? Where did you and the other dragons
>>>>> get
>>>>> lazer guns, bombs etc? and finally, who (in plot terms), is the "boss
>>>>> dragon" and why do you want to kill him? A litle more detail in the 
>>>>> intro
>>>>> might be helpful methinks.
>>>>>
>>>>> Finally, I will say that dragons and wrap just seems an odd combination
>>>>> to
>>>>> youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
>>>>> stickin up a town and roast a knight, ya gotta hang on, to what gold ya
>>>>> got,
>>>>> and betta hope a hobbit don't find ya weak spot! ;D.
>>>>>
>>>>> Beware the grue! (and da dragons in da hood as well),
>>>>>
>>>>> Dark.
>>>>>
>>>>>
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>>>>
>>>>
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>>
>>
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