Hi Josh,

No, Jim Kitchen's games don't need a lot of math, because they are
rather simplistic games. The majority of Jim's games are card and
puzzle games which only require basic mathematics. Jim's Football game
only needs basic math because he is not calculating physics modeling
etc in that game.

While his game Puppy 1 could use some physics etc it does not seem to
use any realistic physics. It is just a simple arcade game written
using standard mathematics rather than using physics modeling the way
3D Velocity or Zero Sight probably do.

The point I am getting at is the more complex, the more realistic, you
intend to make the game the higher the math requirements. A lot of my
games such as Mysteries of the Ancients, Raceway, etc are math heavy
because I do some physics modeling behind the scenes to add realism to
the games. I could probably do more than I am doing, but both are more
complex than any of Jim's games from a programming perspective.

Cheers!


On 2/26/14, Josh <[email protected]> wrote:
> I wonder how jim kitchen makes his games. like his football and side
> scrollers? I wonder if they need lots of calculations?
>
> using windows7 laptop

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