Hi Josh, No, Jim Kitchen's games don't need a lot of math, because they are rather simplistic games. The majority of Jim's games are card and puzzle games which only require basic mathematics. Jim's Football game only needs basic math because he is not calculating physics modeling etc in that game.
While his game Puppy 1 could use some physics etc it does not seem to use any realistic physics. It is just a simple arcade game written using standard mathematics rather than using physics modeling the way 3D Velocity or Zero Sight probably do. The point I am getting at is the more complex, the more realistic, you intend to make the game the higher the math requirements. A lot of my games such as Mysteries of the Ancients, Raceway, etc are math heavy because I do some physics modeling behind the scenes to add realism to the games. I could probably do more than I am doing, but both are more complex than any of Jim's games from a programming perspective. Cheers! On 2/26/14, Josh <[email protected]> wrote: > I wonder how jim kitchen makes his games. like his football and side > scrollers? I wonder if they need lots of calculations? > > using windows7 laptop --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
