Well a lot of jims stuff would have a bit of math though most of the non adult stuff sports, card, arcade, etc have rules for each game established or based off board games so some simple math would need to be made for some of that. Probably not as much as shades of doom and you do have rules files for sport, board, and card games at any rate.

At 07:47 AM 3/1/2014, you wrote:
Hi Shaun,

It is true that Jim Kitchen writes all of his game sin VB 6, but that
wasn't quite what Josh was asking. He was wondering more specifically
if games like Jim's Football game etc have a lot of math involved. the
answer in that case would be no.'

In a game like football obviously a developer would have to add up
scores, subtract time from the clock after each play, add and subtract
yardage, but that is all basic adding and subtracting. Nothing
complicated at all since from a programming standpoint a game like
Jim's football is more or less like programming a board game. Instead
of a board and tokens we are talking about players and a field, but at
the programming level it doesn't matter what you call it as the game
mechanics are similar.

Cheers!


On 2/27/14, shaun everiss <[email protected]> wrote:
> well they are all vb6 games for now.
>
> At 01:39 PM 2/27/2014, you wrote:
>>I wonder how jim kitchen makes his games. like his football and side
>>scrollers? I wonder if they need lots of calculations?
>>
>>using windows7 laptop

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