Yes, there are a few commands you ned for the tool.
list tool will tell you what it can produce, sorted into a bunch of categories.
view <thing> on tool will tell you what the thing you want to be produced will 
need, e.g. view colonial rifle on tool.
craft thing with tool will begin loading the tool with resources to produce 
something. You’ll have to select items to load based on quality, or just type 
“all,” to automatically take the highest quality of anything you have.
Start tool will actually start the crafting process, which can take a minute or 
more.
If I might make a suggestion, a prefab housing kit is a great place to start.
Hope this helps,
Zack.
On Mar 10, 2014, at 1:28 PM, Darren Harris <darren_g_har...@btinternet.com> 
wrote:

> Ok thanks.
> 
> Now I'm trying to work out how to use this crafting tool but not having much
> success. Any pointers here?
> 
> -----Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Zachary Kline
> Sent: 10 March 2014 20:23
> To: Gamers Discussion list
> Subject: Re: [Audyssey] wayfar mud
> 
> Hi,
> The minerals and other things you harvest aren't actually stored in your
> collector, they're put directly in your inventory. You can check it from
> time to time to get an idea of how you're doing.
> My most recent accomplishment has been crafting a rifle and ammunition for
> it. The bulk of the rifle came from a kit, but still. I finally figured out
> that the different collectors are useful to harvest different types of
> resources, though I guess it should have been pretty obvious. :) Enjoy,
> Zack.
> On Mar 10, 2014, at 1:18 PM, Darren Harris <darren_g_har...@btinternet.com>
> wrote:
> 
>> Ok am liking this mud so far. I love the idea of making a colony from 
>> nothing.
>> 
>> 
>> 
>> Questions though. firstly, when harvesting either fibers or minerals, 
>> how can you tell how much resources you have or even if it's getting 
>> full? What happens when your resource collectors get full?
>> 
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