Latest news regarding smugglers, it's cool that changes are also being made
to the standard s5 cession cessession game as well as invasion, including
some very nice text fixes and some fixes to blind compatibiliy mode too.
----- Original Message -----
From: <[email protected]>
To: <[email protected]>
Sent: Friday, March 21, 2014 5:15 PM
Subject: Smugglers 5 Update (for Secession + Invasion expansion)
**** Smugglers 5 - New update (V. 1.2b) !!
Last week we´ve released a big stand-alone expanion for Smugglers 5
("Smugglers 5: Invasion") and a new update to version 1.2 for the original
game.
Especially the revised ship combat system in the expansion Smugglers 5:
Invasion is worth a look!
Smugglers 5: Secession and Smugglers 5: Invasion have both today received a
smaller update to version 1.2b, which fixes some few issues.
You can download the update from our website
http://www.nielsbauergames.com/updates.html
The fullversion for sale and the demo have been updated on our server.
You can find a full list of all changes at the bottom of this email.
**** Smugglers 5: Invasion - A new stand-alone expansion
Smugglers 5: Invasion starts where the original game ended. After years of
civil war, the Federation finally emerged victorious, crushing all
rebellion. The galaxy looked forward to a period of peace, a chance to
repair the damage of a long and bitter war.
Then came the Jalkath, a new alien race. To the humans, they looked much
like the tigers of Old Earth, and they soon proved themselves to be every
bit as cunning and dangerous. The newcomers were swift and brutal in their
assault, deploying terrifying weapons and subjugating entire systems before
their victims even knew what was happening. The Federation has rallied a
defence against the invaders, and now both sides struggle for dominance.
A selection of the most important new Features of the Expansion:
• A new, playable alien race (the Jalkath) with new skills and professions.
• Revised ship to ship combat. The skill bar at the bottom now randomly
selects a “deck” of available skills, giving the game more diversity. The
“deck” changes during combat.
• Six new alien star systems
• Exploration stories revised and new stories added to many systems.
• More than 10 new alien ships and squadrons, ranging from fighters to
capital ships.
• Carriers added to the game with unique abilities – launch bombers,
interceptors and escort vessels.
• Introducing new race-dependent news broadcasts and events.
• 20 new skills, including some that limit the skills available to your
enemies. Existing skills have been revised to suit the new combat system and
new ships.
• Conquering the enemy’s home system will immediately win the war.
• Artificial intelligence improvements
• The two main game screens now have a higher display resolution.
There's a ship in the hangar and the stars are calling to you. Don't keep
them waiting.
Get the game at: http://www.nielsbauergames.com
**** Get the game on Steam!
Please vote for the games to be released on Steam by clicking on the "YES"
button on the Steam Greenlight page at:
Smugglers 5: Invasion
http://steamcommunity.com/sharedfiles/filedetails/?id=237691523
Smugglers 5: Secession
http://steamcommunity.com/sharedfiles/filedetails/?id=100928089
**** What´s new in version 1.2b?
Smugglers V. 1.2b:
- Bug fixed: When reaching Admiral rank there was a missing file error
message.
- Bug fixed: Patrol and similiar missions showed a wrong second nav point.
- Bug fixed (only happened in Smugglers 5: Secession): There was a not
fitting button displayed on the galaxy map.
Smugglers 5 V. 1.2:
- Balance change: EMP resistance duration has been increased by 1 turn to 3
turns total
- Balance change: For the free trader and smuggler professions the skill
"recharge" is moved to the start of the skill tree
- Balance change: Enemy traders (rookies and following experience classes)
get the shield boost skill
- Balance change: Enemy traders (rookies and following experience classes)
get the recharge skill
- Balance change: Enemy traders (rookies and following experience classes)
lose the scattergun skill
- Balance change: Enemy military (intermediate and expert classes) get the
skill EMP resistance
- Balance change: Enemy accuracy reduction has been removed.
- Balance change: Anti-mine ECM efficiency has been increased, AP required
has been reduced.
- Balance change: Emergency shield engines speed has been doubled and given
a small evasive bonus.
- Balance change: Enemy AI has been improved to better make use of ship´s
special abilities and (own-)missile protection skills
- Balance change: There are much less enemy targets on your radar when you
are in a highly secured system like your capital.
- Balance change: The smuggler profession starts off with the recharge
combat skill instead of Focused Shield.
- Balance change: Great victories in fleet battles (= when you keep most of
your fleet alive and destroy the enemy fleet completely) give less victory
points (but still very much!).
- Balance change: Victory points system vs. player interaction has been
completely revised
- Game change: You now start off the game with 1 campaign ribbon instead of
3
- Game change: It´s now supposed to not happen that factions declare a war
shortly after a peace announcement and vice versa.
- Game change: Factions do not immediately try to invade the same system
after they have failed to invade or defend it.
- Interface change: Turrets get a new icon on the fleet battle screen
- Interface change: There is no-mouse over effect when moving the mouser
over the "end turn" button on the combat screen during an enemy turn
- Interface change: If ECM protection skill is activated, the ECM skill
button is greyed out
- Blind compatibility mode: The special event indicator on the ship combat
screen has been centered and some minor adaptions have been done.
- Text change: The names and descriptions of missiles have been changed to
be race-independend (this was necessary with the release of the expansion)
- Text change: The names and descriptions of ECM systems have been changed
to be race-independend (this was necessary with the release of the
expansion)
- Text change: The names and descriptions of ship engines have been changed
to be race-independend (this was necessary with the release of the
expansion)
- Text change: The names and descriptions of targeting systems have been
changed to be race-independend (this was necessary with the release of the
expansion)
- Text change: Due to the upcoming add-on, the carrier description on the
ship purchase screen has been adapted
- Text change: The engine names and descriptions have been changed in
preparation of an upcoming game expansion
- Text change: Profession description of bounty hunter has been revised
- Text change: Profession description of free trader has been revised
- Text change: ECM protection skill text has been corrected (does not use up
2 active skills). Now correctly informs the player that an active skill of
this kind makes any ECM attempt futile.
- Text change: Texts for systems seceding or the founding of a new pirate
empire by the player has been tweaked
- Text change: Starting off texts have been altered.
- Text change: The manual has been adapted to the changes introduced since
the first release and errors have been corrected
- Bug fixed: A possible problem with the ship purchase screen when you had
your own pirate empire has been fixed
- Bug fixed: There was a graphical glitch on the proton torpedo combat icon
- Bug fixed: The ramming skill was sometimes not available for enemy traders
(only highest experience class)
- Bug fixed: In the skill tree of the free trader the skill scatter gun has
been included twice
- Bug fixed: A text line on the ship purchase screen was labeled wrong
- Bug fixed: There was a graphical glitch on the galaxy map info screen.
- Bug fixed: The max. free cargo space was limited to 101E at some occasions
- Bug fixed: A mission text has been shortened
- Bug fixed: When doing a special forces mission the text in the mission
status screen does not match the mission type
- Bug fixed: When doing a flanking mission the text in the mission status
screen does not match the mission type
- Bug fixed: When doing a suppression mission the text in the mission status
screen does not match the mission type
- Bug fixed: When doing a bombing run mission the text in the mission status
screen does not match the mission type
- Bug fixed: There was a "file not found" bug when encountering a treasure
ship
- Bug fixed: When capturing a treasure ship it could happen that the news
reported you being responsible for the crime while the use of the skill
disguise let you escape unrecognized. The news text has now been adapted to
mention only "rumors" and "ongoing investigations".
- Bug fixed: Traveller engine did not give player the flee ability
- Bug fixed: When the mouser cursor left the close button on the skill
display screen, the mouse-over effect was still visible.
- Bug fixed: On the promotion screen there were some graphical glitches
- Bug fixed: When being promoted to Admiral one part of the screen showed
the wrong rank sign
- Bug fixed: During the tutorial it could happen that an economic event
reduces the amount of supplies on a planet to 0, but you need to buy
supplies to continue the tutorial.
- Bug fixed: There was a bug in the mission status info screen where the
mouse-over animations for the buttons did not work or not like they should
on some occasions
- Bug fixed: On some occasions the AP required for an enemy skill was
displayed wrong
- Bug fixed: Some enemy weapon special effects were not applied for all
skills that fire the guns
- Bug fixed: On some occasions the enemy weapon special effect was applied
to enemy and not to player
- Bug fixed: There was a bug in the fleet combat screen where there was a
low chance of an Orca ship appearing that does not fit to the Outerrim
faction
- Bug fixed: The text on one tutorial info display on the profession screen
has been corrected.
You can download the update from our website
http://www.nielsbauergames.com/updates.html
Please buy Smugglers 5: Invasion at: http://www.nielsbauergames.com
Please vote for the games to be released on Steam by clicking on the "YES"
button on the Steam Greenlight page at:
Smugglers 5: Invasion
http://steamcommunity.com/sharedfiles/filedetails/?id=237691523
Smugglers 5: Secession
http://steamcommunity.com/sharedfiles/filedetails/?id=100928089
Change Subscription:
http://sub.ezinedirector.net/?fa=sub.m&i=dabfd756-90ca-4ccf-97af-84f492d3c7f7&c=965140746
Cancel Subscription:
http://sub.ezinedirector.net/?fa=sub.r&i=dabfd756-90ca-4ccf-97af-84f492d3c7f7&c=965140746
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].