Shame this not for iphone Sent from my iPhone
> On 21 Mar 2014, at 19:12, dark <[email protected]> wrote: > > Latest news regarding smugglers, it's cool that changes are also being made > to the standard s5 cession cessession game as well as invasion, including > some very nice text fixes and some fixes to blind compatibiliy mode too. > ----- Original Message ----- From: <[email protected]> > To: <[email protected]> > Sent: Friday, March 21, 2014 5:15 PM > Subject: Smugglers 5 Update (for Secession + Invasion expansion) > > > > **** Smugglers 5 - New update (V. 1.2b) !! > > Last week we´ve released a big stand-alone expanion for Smugglers 5 > ("Smugglers 5: Invasion") and a new update to version 1.2 for the original > game. > > Especially the revised ship combat system in the expansion Smugglers 5: > Invasion is worth a look! > > Smugglers 5: Secession and Smugglers 5: Invasion have both today received a > smaller update to version 1.2b, which fixes some few issues. > > You can download the update from our website > http://www.nielsbauergames.com/updates.html > > The fullversion for sale and the demo have been updated on our server. > > You can find a full list of all changes at the bottom of this email. > > **** Smugglers 5: Invasion - A new stand-alone expansion > > Smugglers 5: Invasion starts where the original game ended. After years of > civil war, the Federation finally emerged victorious, crushing all rebellion. > The galaxy looked forward to a period of peace, a chance to repair the damage > of a long and bitter war. > > Then came the Jalkath, a new alien race. To the humans, they looked much like > the tigers of Old Earth, and they soon proved themselves to be every bit as > cunning and dangerous. The newcomers were swift and brutal in their assault, > deploying terrifying weapons and subjugating entire systems before their > victims even knew what was happening. The Federation has rallied a defence > against the invaders, and now both sides struggle for dominance. > > A selection of the most important new Features of the Expansion: > > • A new, playable alien race (the Jalkath) with new skills and professions. > • Revised ship to ship combat. The skill bar at the bottom now randomly > selects a “deck” of available skills, giving the game more diversity. The > “deck” changes during combat. > • Six new alien star systems > • Exploration stories revised and new stories added to many systems. > • More than 10 new alien ships and squadrons, ranging from fighters to > capital ships. > • Carriers added to the game with unique abilities – launch bombers, > interceptors and escort vessels. > • Introducing new race-dependent news broadcasts and events. > • 20 new skills, including some that limit the skills available to your > enemies. Existing skills have been revised to suit the new combat system and > new ships. > • Conquering the enemy’s home system will immediately win the war. > • Artificial intelligence improvements > • The two main game screens now have a higher display resolution. > > There's a ship in the hangar and the stars are calling to you. Don't keep > them waiting. > > Get the game at: http://www.nielsbauergames.com > > **** Get the game on Steam! > > Please vote for the games to be released on Steam by clicking on the "YES" > button on the Steam Greenlight page at: > > Smugglers 5: Invasion > http://steamcommunity.com/sharedfiles/filedetails/?id=237691523 > > Smugglers 5: Secession > http://steamcommunity.com/sharedfiles/filedetails/?id=100928089 > > **** What´s new in version 1.2b? > > Smugglers V. 1.2b: > - Bug fixed: When reaching Admiral rank there was a missing file error > message. > - Bug fixed: Patrol and similiar missions showed a wrong second nav point. > - Bug fixed (only happened in Smugglers 5: Secession): There was a not > fitting button displayed on the galaxy map. > > Smugglers 5 V. 1.2: > - Balance change: EMP resistance duration has been increased by 1 turn to 3 > turns total > - Balance change: For the free trader and smuggler professions the skill > "recharge" is moved to the start of the skill tree > - Balance change: Enemy traders (rookies and following experience classes) > get the shield boost skill > - Balance change: Enemy traders (rookies and following experience classes) > get the recharge skill > - Balance change: Enemy traders (rookies and following experience classes) > lose the scattergun skill > - Balance change: Enemy military (intermediate and expert classes) get the > skill EMP resistance > - Balance change: Enemy accuracy reduction has been removed. > - Balance change: Anti-mine ECM efficiency has been increased, AP required > has been reduced. > - Balance change: Emergency shield engines speed has been doubled and given a > small evasive bonus. > - Balance change: Enemy AI has been improved to better make use of ship´s > special abilities and (own-)missile protection skills > - Balance change: There are much less enemy targets on your radar when you > are in a highly secured system like your capital. > - Balance change: The smuggler profession starts off with the recharge combat > skill instead of Focused Shield. > - Balance change: Great victories in fleet battles (= when you keep most of > your fleet alive and destroy the enemy fleet completely) give less victory > points (but still very much!). > - Balance change: Victory points system vs. player interaction has been > completely revised > - Game change: You now start off the game with 1 campaign ribbon instead of 3 > - Game change: It´s now supposed to not happen that factions declare a war > shortly after a peace announcement and vice versa. > - Game change: Factions do not immediately try to invade the same system > after they have failed to invade or defend it. > - Interface change: Turrets get a new icon on the fleet battle screen > - Interface change: There is no-mouse over effect when moving the mouser over > the "end turn" button on the combat screen during an enemy turn > - Interface change: If ECM protection skill is activated, the ECM skill > button is greyed out > - Blind compatibility mode: The special event indicator on the ship combat > screen has been centered and some minor adaptions have been done. > - Text change: The names and descriptions of missiles have been changed to be > race-independend (this was necessary with the release of the expansion) > - Text change: The names and descriptions of ECM systems have been changed to > be race-independend (this was necessary with the release of the expansion) > - Text change: The names and descriptions of ship engines have been changed > to be race-independend (this was necessary with the release of the expansion) > - Text change: The names and descriptions of targeting systems have been > changed to be race-independend (this was necessary with the release of the > expansion) > - Text change: Due to the upcoming add-on, the carrier description on the > ship purchase screen has been adapted > - Text change: The engine names and descriptions have been changed in > preparation of an upcoming game expansion > - Text change: Profession description of bounty hunter has been revised > - Text change: Profession description of free trader has been revised > - Text change: ECM protection skill text has been corrected (does not use up > 2 active skills). Now correctly informs the player that an active skill of > this kind makes any ECM attempt futile. > - Text change: Texts for systems seceding or the founding of a new pirate > empire by the player has been tweaked > - Text change: Starting off texts have been altered. > - Text change: The manual has been adapted to the changes introduced since > the first release and errors have been corrected > - Bug fixed: A possible problem with the ship purchase screen when you had > your own pirate empire has been fixed > - Bug fixed: There was a graphical glitch on the proton torpedo combat icon > - Bug fixed: The ramming skill was sometimes not available for enemy traders > (only highest experience class) > - Bug fixed: In the skill tree of the free trader the skill scatter gun has > been included twice > - Bug fixed: A text line on the ship purchase screen was labeled wrong > - Bug fixed: There was a graphical glitch on the galaxy map info screen. > - Bug fixed: The max. free cargo space was limited to 101E at some occasions > - Bug fixed: A mission text has been shortened > - Bug fixed: When doing a special forces mission the text in the mission > status screen does not match the mission type > - Bug fixed: When doing a flanking mission the text in the mission status > screen does not match the mission type > - Bug fixed: When doing a suppression mission the text in the mission status > screen does not match the mission type > - Bug fixed: When doing a bombing run mission the text in the mission status > screen does not match the mission type > - Bug fixed: There was a "file not found" bug when encountering a treasure > ship > - Bug fixed: When capturing a treasure ship it could happen that the news > reported you being responsible for the crime while the use of the skill > disguise let you escape unrecognized. The news text has now been adapted to > mention only "rumors" and "ongoing investigations". > - Bug fixed: Traveller engine did not give player the flee ability > - Bug fixed: When the mouser cursor left the close button on the skill > display screen, the mouse-over effect was still visible. > - Bug fixed: On the promotion screen there were some graphical glitches > - Bug fixed: When being promoted to Admiral one part of the screen showed the > wrong rank sign > - Bug fixed: During the tutorial it could happen that an economic event > reduces the amount of supplies on a planet to 0, but you need to buy supplies > to continue the tutorial. > - Bug fixed: There was a bug in the mission status info screen where the > mouse-over animations for the buttons did not work or not like they should on > some occasions > - Bug fixed: On some occasions the AP required for an enemy skill was > displayed wrong > - Bug fixed: Some enemy weapon special effects were not applied for all > skills that fire the guns > - Bug fixed: On some occasions the enemy weapon special effect was applied to > enemy and not to player > - Bug fixed: There was a bug in the fleet combat screen where there was a low > chance of an Orca ship appearing that does not fit to the Outerrim faction > - Bug fixed: The text on one tutorial info display on the profession screen > has been corrected. > > You can download the update from our website > http://www.nielsbauergames.com/updates.html > > Please buy Smugglers 5: Invasion at: http://www.nielsbauergames.com > > Please vote for the games to be released on Steam by clicking on the "YES" > button on the Steam Greenlight page at: > > Smugglers 5: Invasion > http://steamcommunity.com/sharedfiles/filedetails/?id=237691523 > > Smugglers 5: Secession > http://steamcommunity.com/sharedfiles/filedetails/?id=100928089 > > > > Change Subscription: > http://sub.ezinedirector.net/?fa=sub.m&i=dabfd756-90ca-4ccf-97af-84f492d3c7f7&c=965140746 > > Cancel Subscription: > http://sub.ezinedirector.net/?fa=sub.r&i=dabfd756-90ca-4ccf-97af-84f492d3c7f7&c=965140746 > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
