Shame this not for iphone

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> On 21 Mar 2014, at 19:12, dark <[email protected]> wrote:
> 
> Latest news regarding smugglers,  it's cool that changes are also being made 
> to the standard s5 cession cessession game as well as  invasion,  including 
> some very nice text fixes and some  fixes to blind compatibiliy  mode too.
> ----- Original Message ----- From: <[email protected]>
> To: <[email protected]>
> Sent: Friday, March 21, 2014 5:15 PM
> Subject: Smugglers 5 Update (for Secession + Invasion expansion)
> 
> 
> 
> **** Smugglers 5 - New update (V. 1.2b) !!
> 
> Last week we´ve released a big stand-alone expanion for Smugglers 5 
> ("Smugglers 5: Invasion") and a new update to version 1.2 for the original 
> game.
> 
> Especially the revised ship combat system in the expansion Smugglers 5: 
> Invasion is worth a look!
> 
> Smugglers 5: Secession and Smugglers 5: Invasion have both today received a 
> smaller update to version 1.2b, which fixes some few issues.
> 
> You can download the update from our website 
> http://www.nielsbauergames.com/updates.html
> 
> The fullversion for sale and the demo have been updated on our server.
> 
> You can find a full list of all changes at the bottom of this email.
> 
> **** Smugglers 5: Invasion - A new stand-alone expansion
> 
> Smugglers 5: Invasion starts where the original game ended. After years of 
> civil war, the Federation finally emerged victorious, crushing all rebellion. 
> The galaxy looked forward to a period of peace, a chance to repair the damage 
> of a long and bitter war.
> 
> Then came the Jalkath, a new alien race. To the humans, they looked much like 
> the tigers of Old Earth, and they soon proved themselves to be every bit as 
> cunning and dangerous. The newcomers were swift and brutal in their assault, 
> deploying terrifying weapons and subjugating entire systems before their 
> victims even knew what was happening. The Federation has rallied a defence 
> against the invaders, and now both sides struggle for dominance.
> 
> A selection of the most important new Features of the Expansion:
> 
> • A new, playable alien race (the Jalkath) with new skills and professions.
> • Revised ship to ship combat. The skill bar at the bottom now randomly 
> selects a “deck” of available skills, giving the game more diversity. The 
> “deck” changes during combat.
> • Six new alien star systems
> • Exploration stories revised and new stories added to many systems.
> • More than 10 new alien ships and squadrons, ranging from fighters to 
> capital ships.
> • Carriers added to the game with unique abilities – launch bombers, 
> interceptors and escort vessels.
> • Introducing new race-dependent news broadcasts and events.
> • 20 new skills, including some that limit the skills available to your 
> enemies. Existing skills have been revised to suit the new combat system and 
> new ships.
> • Conquering the enemy’s home system will immediately win the war.
> • Artificial intelligence improvements
> • The two main game screens now have a higher display resolution.
> 
> There's a ship in the hangar and the stars are calling to you. Don't keep 
> them waiting.
> 
> Get the game at: http://www.nielsbauergames.com
> 
> **** Get the game on Steam!
> 
> Please vote for the games to be released on Steam by clicking on the "YES" 
> button on the Steam Greenlight page at:
> 
> Smugglers 5: Invasion
> http://steamcommunity.com/sharedfiles/filedetails/?id=237691523
> 
> Smugglers 5: Secession
> http://steamcommunity.com/sharedfiles/filedetails/?id=100928089
> 
> **** What´s new in version 1.2b?
> 
> Smugglers V. 1.2b:
> - Bug fixed: When reaching Admiral rank there was a missing file error 
> message.
> - Bug fixed: Patrol and similiar missions showed a wrong second nav point.
> - Bug fixed (only happened in Smugglers 5: Secession): There was a not 
> fitting button displayed on the galaxy map.
> 
> Smugglers 5 V. 1.2:
> - Balance change: EMP resistance duration has been increased by 1 turn to 3 
> turns total
> - Balance change: For the free trader and smuggler professions the skill 
> "recharge" is moved to the start of the skill tree
> - Balance change: Enemy traders (rookies and following experience classes) 
> get the shield boost skill
> - Balance change: Enemy traders (rookies and following experience classes) 
> get the recharge skill
> - Balance change: Enemy traders (rookies and following experience classes) 
> lose the scattergun skill
> - Balance change: Enemy military (intermediate and expert classes) get the 
> skill EMP resistance
> - Balance change: Enemy accuracy reduction has been removed.
> - Balance change: Anti-mine ECM efficiency has been increased, AP required 
> has been reduced.
> - Balance change: Emergency shield engines speed has been doubled and given a 
> small evasive bonus.
> - Balance change: Enemy AI has been improved to better make use of ship´s 
> special abilities and (own-)missile protection skills
> - Balance change: There are much less enemy targets on your radar when you 
> are in a highly secured system like your capital.
> - Balance change: The smuggler profession starts off with the recharge combat 
> skill instead of Focused Shield.
> - Balance change: Great victories in fleet battles (= when you keep most of 
> your fleet alive and destroy the enemy fleet completely) give less victory 
> points (but still very much!).
> - Balance change: Victory points system vs. player interaction has been 
> completely revised
> - Game change: You now start off the game with 1 campaign ribbon instead of 3
> - Game change: It´s now supposed to not happen that factions declare a war 
> shortly after a peace announcement and vice versa.
> - Game change: Factions do not immediately try to invade the same system 
> after they have failed to invade or defend it.
> - Interface change: Turrets get a new icon on the fleet battle screen
> - Interface change: There is no-mouse over effect when moving the mouser over 
> the "end turn" button on the combat screen during an enemy turn
> - Interface change: If ECM protection skill is activated, the ECM skill 
> button is greyed out
> - Blind compatibility mode: The special event indicator on the ship combat 
> screen has been centered and some minor adaptions have been done.
> - Text change: The names and descriptions of missiles have been changed to be 
> race-independend (this was necessary with the release of the expansion)
> - Text change: The names and descriptions of ECM systems have been changed to 
> be race-independend (this was necessary with the release of the expansion)
> - Text change: The names and descriptions of ship engines have been changed 
> to be race-independend (this was necessary with the release of the expansion)
> - Text change: The names and descriptions of targeting systems have been 
> changed to be race-independend (this was necessary with the release of the 
> expansion)
> - Text change: Due to the upcoming add-on, the carrier description on the 
> ship purchase screen has been adapted
> - Text change: The engine names and descriptions have been changed in 
> preparation of an upcoming game expansion
> - Text change: Profession description of bounty hunter has been revised
> - Text change: Profession description of free trader has been revised
> - Text change: ECM protection skill text has been corrected (does not use up 
> 2 active skills). Now correctly informs the player that an active skill of 
> this kind makes any ECM attempt futile.
> - Text change: Texts for systems seceding or the founding of a new pirate 
> empire by the player has been tweaked
> - Text change: Starting off texts have been altered.
> - Text change: The manual has been adapted to the changes introduced since 
> the first release and errors have been corrected
> - Bug fixed: A possible problem with the ship purchase screen when you had 
> your own pirate empire has been fixed
> - Bug fixed: There was a graphical glitch on the proton torpedo combat icon
> - Bug fixed: The ramming skill was sometimes not available for enemy traders 
> (only highest experience class)
> - Bug fixed: In the skill tree of the free trader the skill scatter gun has 
> been included twice
> - Bug fixed: A text line on the ship purchase screen was labeled wrong
> - Bug fixed: There was a graphical glitch on the galaxy map info screen.
> - Bug fixed: The max. free cargo space was limited to 101E at some occasions
> - Bug fixed: A mission text has been shortened
> - Bug fixed: When doing a special forces mission the text in the mission 
> status screen does not match the mission type
> - Bug fixed: When doing a flanking mission the text in the mission status 
> screen does not match the mission type
> - Bug fixed: When doing a suppression mission the text in the mission status 
> screen does not match the mission type
> - Bug fixed: When doing a bombing run mission the text in the mission status 
> screen does not match the mission type
> - Bug fixed: There was a "file not found" bug when encountering a treasure 
> ship
> - Bug fixed: When capturing a treasure ship it could happen that the news 
> reported you being responsible for the crime while the use of the skill 
> disguise let you escape unrecognized. The news text has now been adapted to 
> mention only "rumors" and "ongoing investigations".
> - Bug fixed: Traveller engine did not give player the flee ability
> - Bug fixed: When the mouser cursor left the close button on the skill 
> display screen, the mouse-over effect was still visible.
> - Bug fixed: On the promotion screen there were some graphical glitches
> - Bug fixed: When being promoted to Admiral one part of the screen showed the 
> wrong rank sign
> - Bug fixed: During the tutorial it could happen that an economic event 
> reduces the amount of supplies on a planet to 0, but you need to buy supplies 
> to continue the tutorial.
> - Bug fixed: There was a bug in the mission status info screen where the 
> mouse-over animations for the buttons did not work or not like they should on 
> some occasions
> - Bug fixed: On some occasions the AP required for an enemy skill was 
> displayed wrong
> - Bug fixed: Some enemy weapon special effects were not applied for all 
> skills that fire the guns
> - Bug fixed: On some occasions the enemy weapon special effect was applied to 
> enemy and not to player
> - Bug fixed: There was a bug in the fleet combat screen where there was a low 
> chance of an Orca ship appearing that does not fit to the Outerrim faction
> - Bug fixed: The text on one tutorial info display on the profession screen 
> has been corrected.
> 
> You can download the update from our website 
> http://www.nielsbauergames.com/updates.html
> 
> Please buy Smugglers 5: Invasion at: http://www.nielsbauergames.com
> 
> Please vote for the games to be released on Steam by clicking on the "YES" 
> button on the Steam Greenlight page at:
> 
> Smugglers 5: Invasion
> http://steamcommunity.com/sharedfiles/filedetails/?id=237691523
> 
> Smugglers 5: Secession
> http://steamcommunity.com/sharedfiles/filedetails/?id=100928089
> 
> 
> 
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> 
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