As Dave Greenwood has continuously maintained, he never intended his game to 
be a precise copy of Doom. It was merely like Doom hence the name Shades of 
Doom. If it were illegal to make games even remotely similar to each other, 
there would be very few games out there.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

----- Original Message ----- 
From: "johnny tai" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 14, 2007 10:29 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


>I don't think I'm too worried about personal preferences here. I too like
> original materials, but I can't say if someone to make, say, a
> blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
> hell, I'd buy it in an instant! My question was more around the legal 
> issue,
> if using starwar sounds is really not legal, how did GMA get around with
> using star trek sounds, and the Doom name, that too is not quite original
> seeing how that game's kind of like the original Doom.
> And by the way, the sounds in Shades of Doom, some of them anyway, are not
> original...as far as I can tell, since I came across a site which contains
> hallween effect sounds for download, and alot of them are sounds you find 
> in
> SOD.
> I admit, it is perfectly possible someone took the sounds out of SOD and 
> put
> it on a site for free download, but it'd be interesting to know how this
> work legally.
> Again, I am not trying to argue with anyone or criticize anyone, just want
> to learn how things work-- legally.
> JST
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Behalf Of Che
> Sent: Sunday, January 14, 2007 3:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Illegal activity was: star wars sounds
>
>
> quote:
> I know I'm going to regret getting into this, but while you are telling 
> him
> how wrong it may be to make a starwar game using starwar sounds, whatever
> happened in the cases of, say, trek2000, and previous games that are
> basically just blind copies of famous sighted games?
> end quote
>
>  Well frankly, I think we can create very good and original games without
> using other programmers' and sound artistswork.
>  I respect the work and artistry that folks like Thomas have put into 
> games
> like the Star Trek stuff, but I just don't see the need for it, as for one
> thing, this type of game has been done with Star Trek sounds, and why risk
> getting your development company in trouble with copyright lawyers?
>  However, I understand the frustration of Trekkies and Star Wars fans that
> don't have accessible games to play, and the major companies have zero
> interest in producing games for the accessible community.
>  Just my personal view, but I'd rather spend the huge amounts of time it
> takes to develop a game working on something that hasn't been done before
> and breaks new ground.
>  Programming these games is tough, no doubt about it, why not push the
> envelope while your at it?
>  Again I'm not flaming the folks making games using copyrighted material
> and releasing them for free, but it just isn't my personal M.O.
>  Later,
>  Che
>
>
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