The sad part is sooner or later a version of Winblows is bound to come along where we won't be able to get VB6 programs to run no matter what we try. Unfortunately that will mean we won't be able to play Jim's games. So if you had stuck with VB6 we would be screwed sooner or later. And te cease and desist letter you got, whether prank or legit, didn't help either.


Pinky, are you pondering what I'm pondering?
-----Original Message----- From: Thomas Ward
Sent: Wednesday, April 09, 2014 9:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Addressing Some Concerns About USA Games

Hi Bryan,

That is unfortunately all too true. There are quite a number of people
like that which assume everything is my fault or would like to blame
me for everything even though there were extenuating circumstances at
the time that warranted a change in plans such as Microsoft dropping
Managed DirectX right after I had put months of work into a game
engine written in C# .NET despite I could have not foreseen such an
issue, in fact was lead to believe Managed DirectX 2.0 was in beta,
and had no idea they would just scrap it when Vista came out and would
adopt XNA instead.  There logic, if you want to call it that, is, that
somehow I should have known or if I had stuck with VB 6 or something
else it would not have happened to me. Its a way for them to shift the
blame to me rather than seeing it for what it was which was  a bad
decision made so by Microsoft who were really to blame for dropping
their technologies like that mid way through mid development.


However, that situation happened over six years ago. So what is my
excuse now. Simple Life got complicated, my health went down hill, and
on top of that I was performing a rewrite in a new language.

Cheers!



On 4/9/14, Bryan Peterson <[email protected]> wrote:
True, but he seemed to imply that EVERYTHING! was your falt wen not all
those issues were within your control.



Pinky, are you pondering what I'm pondering?

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