Hi Tom.
Funnily enough, Your glass example is exactly what I experienced myself
with Andrew plotkin's game shade, in which the first task is to fill a glass
of water in order to drink. put glass in sink, put glass under faucet, fill
glass I tried everything I could think of and finished up getting frustrated
with the game.
This is also why I would like to see more rpg elements in interactive
fiction games sinse to me those are much more interesting challenges.
Funnily enough a new version of kerkerkruip came out the other day which is
about the best rpg I know in an if language and some of the mechanics there
are awsome, it is now possible for example to roll when an enemy attacks you
putting you in a much better position to hit them back, but giving you less
chance of dodging the attack. There are also for example situations where
you wouldn't want to try dodging, say because your enemy has a far longer
reach than you as happened when I fought the chain golem monster, and
situations where parrying is a bad idea, eg, if you have a small dagger and
are fighting someone with a large sword. There are even areas in the game
that affect your combat, for example a narrow bridge where dodging is
disabled.
All in all the game is great precisely because! it's challenges are all of
this nature, challenges to your judgement of a given situation not
unguessable puzzles.
Oh, and to anticipate questions, Kerkerkruip can be found
http://kerkerkruip.org/ you will need a glulx interpreter to play it such as
winglulx or gargoil, but I'd highgly recommend it as it's an awsome game and
the new up[dates have just made it even better.
All the best,
Dark.
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