Hi Dark, Sure. I understand exactly where you are coming from. I agree if I did write interactive fiction the game should be based on player judgment not how well someone can solve a puzzle or spend a lot of time guessing the correct verb.
That said, right now everything is experimental and I may not even use this for interactive fiction so to speak. I may use these functions in a text based sports game like Football or Baseball, a text based card game like Uno, or whatever. Basically, I can't promise anything too complex like an RPG game right now, because I am just free coding. A lot like free writing only coding for the fun of it, and if the tool is useful may use it in a few free projects such as a text based sports game, perhaps an interactive fiction title, whatever. Haven't yet decided where I am taking this project. HTH On 4/17/14, dark <d...@xgam.org> wrote: > Hi Tom. > > Funnily enough, Your glass example is exactly what I experienced myself > with Andrew plotkin's game shade, in which the first task is to fill a glass > > of water in order to drink. put glass in sink, put glass under faucet, fill > > glass I tried everything I could think of and finished up getting frustrated > > with the game. > > This is also why I would like to see more rpg elements in interactive > fiction games sinse to me those are much more interesting challenges. > > Funnily enough a new version of kerkerkruip came out the other day which is > > about the best rpg I know in an if language and some of the mechanics there > > are awsome, it is now possible for example to roll when an enemy attacks you > > putting you in a much better position to hit them back, but giving you less > > chance of dodging the attack. There are also for example situations where > you wouldn't want to try dodging, say because your enemy has a far longer > reach than you as happened when I fought the chain golem monster, and > situations where parrying is a bad idea, eg, if you have a small dagger and > > are fighting someone with a large sword. There are even areas in the game > that affect your combat, for example a narrow bridge where dodging is > disabled. > > All in all the game is great precisely because! it's challenges are all of > this nature, challenges to your judgement of a given situation not > unguessable puzzles. > > Oh, and to anticipate questions, Kerkerkruip can be found > http://kerkerkruip.org/ you will need a glulx interpreter to play it such as > > winglulx or gargoil, but I'd highgly recommend it as it's an awsome game and > > the new up[dates have just made it even better. > > All the best, > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.