Hi Dark, That is a good point. The room you mentioned is also one of the same landmarks I use to know if I am progressing because while the number of enemies that appear from game to game in that room changes somewhat from game to game it usually has quite a lot. In any case it is something of an identifiable landmark just because I know when I go down that hallway and turn right into the doorway I best get ready to fight like hell, and I know if I clear that room all I have is two more large rooms to explore, and then take the l-shaped hallway to the elevator room.
Something else that might help Lindsay is each room has its own equipment and general background ambiance. I can often tell exactly where I am in the level just by recognizing the sound of a computer console or fan somewhere in the room. Cheers! On 4/17/14, dark <d...@xgam.org> wrote: > I personally tended to use markers to mark passages I'd already explored > myself, so that I would know which passages to try. > > I found myself that though I do have a problem with spacial orientation, the > > same sort of memorization of significant places and land marks I used in > real life worked in shades of doom, for eample if I remember rightly in > level 1 there is a westward passage that finiishes at a right turn with a > door ahead through which is a lot of monsters, so I know once I reach that > point that I am nearly at the end of the level. > > All the best, > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.