Hi Dark,

Same here. I often use the computers, fans, radios, and so on to
identify the rooms and use them as landmarks. Even use them to give
the rooms generic names like large fan room, first floor computer lab,
second floor restroom, etc. It seems using the sounds to identify and
name rooms help solidly fix them in my mind because they no longer
become anonymous places but labs, restrooms, etc.

As for the toilet and the blob I believe you are talking about the
toilet on level 2. There is no toilet on level 3. However, I take your
point.

I also mainly use coordinates, directions, etc to navigate around the
levels and I have found as long as I remember I was heading south, and
don't get turned around and head north, I do fine with navigating
those levels. I think a large part of the problem with some gamers is
that they get into a scrape with a monster, get turned around, and
walk a long way back into the same area they just explored not knowing
they did so. Since they aren't familiar with the level they don't know
which way to go to return to the area they have not explored yet.

Cheers!


On 4/17/14, dark <d...@xgam.org> wrote:
> Hi tom.
>
> If those computer consoles, radios and other noises weren't there I would
> find shades much harder to play sinse as I said it's just those sorts of
> landmarks I use.
>
> I also make use of the coordinates system. If for example I want to know
> which side of the large pillered hallway I'm on in stage 2, I use the
> coordinates.
>
> I also use direction facing not to try and orientate myself with where I am
>
> in terms of a larger space, but to determine certain places to remember. For
>
> example if I remember rightly the corridor in stage 3 with the gelatinous
> blob and the toilet is a long passage heading east and most of the passages
>
> of it go south.
>
> This is funnily enough exactly how I navigate in real life, indeed sinse
> I've recently got the blind square ap for my Iphone which will tell me what
>
> I am passing in shop terms, what direction I'm going and what street I'm on
>
> it's quite remarkable how many of the skills translate across.
>
> Then again, I dread to think what fiendish mazes David has built into shades
>
> 2.0 so I might end up having to eat my words on navigation :D.
>
> Beware the gruye!
>
> Dark.
>
>
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