Hi, Same here. One reason I think Shades of Doom is one of my favorite games is precisely because David Greenwood added such challenges to the game. You can't just blast or blow up everything in sight. Certain challenges like the temporal disturbances require an element of strategy to get around, and if you get transported somewhere else you have to use your head to figure out where you got transported to and figure out your way back. Its not really a big deal, and although it can be annoying at times its all in good fun.
Cheers! On 5/12/14, dark <[email protected]> wrote: > It's the very fact that you can't! efficiently kill the temporal > disturbance that mkes it challenging and difficult to get round. Personaly I > > like that David included such a unique enemy which keeps the player on their > > toes and means you can't just go through blasting everything that moves but > > need some stratogy as well. Indeed I'm looking forward to seeing what > monsters or traps David includes in shades of doom 2.0. > > Beware the Grue! > > Dark. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
