Hi,

Same here. One reason I think Shades of Doom is one of my favorite
games is precisely because David Greenwood added such challenges to
the game. You can't just blast or blow up everything in sight. Certain
challenges like the temporal disturbances require an element of
strategy to get around, and if you get transported somewhere else you
have to use your head to figure out where you got transported to and
figure out your way back. Its not really a big deal, and although it
can be annoying at times its all in good fun.

Cheers!


On 5/12/14, dark <[email protected]> wrote:
> It's the very fact that you can't!  efficiently kill the temporal
> disturbance that mkes it challenging and difficult to get round. Personaly I
>
> like that David included such a unique enemy which keeps the player on their
>
> toes and means you can't just go through blasting everything that moves but
>
> need some stratogy as well. Indeed I'm looking forward to seeing what
> monsters or traps David includes in shades of doom 2.0.
>
> Beware the Grue!
>
> Dark.

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