Hi Tom.
Well sounds and music would be an issue, and of course being busy is a
problem, though my main concern with audio frogger would be the mechanics
side of things sinse unless you were able to correctly create the somewhat
unwieldy motions of the frog and represent to the player not just the
traffic in front of them but the traffic in front of that, you'd essentially
just have another pong like arcade game requiring nothing but reaction time,
and not an accurate representation of the original with it's challenge.
Beware the grue!
Dark.
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