The idea was to see who could eat the most flies in the time limit. The
original Atari game was actually a two-player game. I was thinking of adding
a computer controlled frog and possibly a few other obstacles, namely a few
predators that you would have to try to avoid.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-----Original Message-----
From: Shaun Everiss
Sent: Thursday, May 15, 2014 10:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] frogger - Re: some suggestions and comments for
betteraudio games
what is that stuff about.
frogs eating flies sounds a bit pointless to me but surely there is
more than that surely.
I don't mean to bash the game before I have even played it but to
many times I have seen indipendantly created audiogames that promise
so much but either are to short or give their secrets to readily or
don't give much at all.
I know frogger was an arcade game but never looked int it that much.
At 11:38 p.m. 15/05/2014, you wrote:
I'd also love to see an audio Frogs and Flies game. I'd planned to make one
with Audio Game Maker but as we all know that turned out to be a complete
and utter failure.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-----Original Message----- From: Thomas Ward
Sent: Wednesday, May 14, 2014 11:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] frogger - Re: some suggestions and comments for
betteraudio games
Hi Dark,
LOL. That is hilarious. If I ever made a Frogger game I'd have to have
the splat sound with the ribbit just for kicks. Sick joke I know, but
also kind of cute.
That said, an audio Frogger would be pretty simple to make. Main thing
is finding all the sounds/music I'd need. I'm sure I have them but am
so blasted busy right now I am not sure I'd have the time to whip up a
quick game at this time. However, I'd love an audio Frogger.
However, you are right. The trick to Frogger is that Froggy would jump
out of the way of an oncoming car, van, truck, whatever and end up
getting splatted by the next one coming the other direction. You'd
have to time Frogger's jumps just right to cross four lanes of traffic
or get squashed.
On 5/15/14, dark <[email protected]> wrote:
Hi charlse.
That is funny, and indeed true, or at least it was in a commador amiga
version I played, whenever your poor little frog got squished by a car
there
was a lovely squish and ribbid dsound :D.
The Amiga ersion also had the rather amusic characteristic that once you
got
one frog smooshed, a little puddle of goop would remain on the screen at
the
place you died, not in a gorey way but more in a comedy sense.
Audio frogger would be an easy game to create, heck in the original the
traffic already moved left to right as did the logs to jump on in the
water.
However, what made frogger difficult was again the mechanics sinse if I
remember rightly the hopping motion of the frog frequently meant that even
if you avoided one oncoming car, you'u could leap into the path of another
if you weren't careful, so you had to judge three or four lanes of
oncoming
traffic at once not merely the one in front of you.
the curb game certainly got the road crossing right and I loved some of
the
crazy sounds for traffic, like a car with ghosts laughing or a steam
engine
with ringing bells, but if I remember rightly your hedgehog moved fairly
precisely, and so it was relatively easy to wait until a free space and
peg
it across the road.
Beware the grue!
Dark.
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