No kidding. It's interesting how there wasn't much actual music, just groups
of sound effects in te caves. Then the Chozo ruins did have a theme as did
the planet's surface and metroid battles. My favorite was when you finally
got down to the queen's lair and you had that deep, slow, menacing tune as
you explored.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-----Original Message-----
From: dark
Sent: Friday, May 23, 2014 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance
Hi Bryan.
It's a hugely under rated game. Lots of the items and mechanics that made
Super metroid what it is came from metroid Ii, and I absolutely love the
spider ball. People pan the game because it was separated into recognizable
zones each holding several metroids, but honestly in a game where you can
litterally climb across the entire cieling! things take lots of finding.
The atmosphere is also awsome, getting into the omega zone you just can't
stop until the end, despite the fact that the omegas are pretty tough
customers even with all the energy tanks and missiles in the game to throw
at them.
I haven't got that! involved with an action game for quite some time, indeed
I actualy am quite pleased I finished the game because on several previous
occasions I'd try out a game I used to always be good at, end up getting
creamed and just leave feeling frustrated.
Maybe I've not lost it after all :D.
Beware the grue!
Dark.
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