The music was interesting, sinse those atmospheric choso city background thremes weren't much on their own, but could get dam creepy if you were crawling up a wall to one unexplored corner of a huge cave, or not knowing when a metroid was about to jump out at you. I also love the bit in the queen's laire where you suddenly get a musical sting then the theme starts with extra echo, just before the metroid hatchlings come after you. According to some faqs I've read this is where the metroid counter which counts how many metroids you need to kill suddenly goes up with the hatchlings, though I can't see the counter myself.

even though the game only had four different types of bosses accepting the queen, the different places you encountered them could be quite surprising. One of my favourite fights for example is when your dropping down and a gama metroid literally pops up in mid air, you then have to fly up with the spacejump and try to land on one of the few ledges in the room where you can nail it.

That one can be tough, though what I did this time was fly up a bit, get the metroid to chase me down to the floor then fire upwards and murder it from the ground :D.

Beware the grue!

Dark.
----- Original Message ----- From: "Bryan Peterson" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, May 23, 2014 3:00 PM
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance


No kidding. It's interesting how there wasn't much actual music, just groups of sound effects in te caves. Then the Chozo ruins did have a theme as did the planet's surface and metroid battles. My favorite was when you finally got down to the queen's lair and you had that deep, slow, menacing tune as you explored.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -----Original Message----- From: dark
Sent: Friday, May 23, 2014 7:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] game taste was: Re: regarding temporal disturbance

Hi Bryan.

It's a hugely under rated game. Lots of the items and mechanics that made
Super metroid what it is came from metroid Ii, and I absolutely love the
spider ball. People pan the game because it was separated into recognizable
zones each holding several metroids, but honestly in a game where you can
litterally climb across the entire cieling! things take lots of finding.

The atmosphere is also awsome, getting into the omega zone you just can't
stop until the end, despite the fact that the omegas are pretty tough
customers even with all the energy tanks and missiles in the game to throw
at them.

I haven't got that! involved with an action game for quite some time, indeed
I actualy am quite pleased I finished the game because on several previous
occasions I'd try out a game I used to always be good at, end up getting
creamed and just leave feeling frustrated.

Maybe I've not lost it after all :D.

Beware the grue!

Dark.


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