I think it's pretty much impossible to hold onto a pill long enough to get
to the ghost house.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-----Original Message-----
From: Lori Duncan
Sent: Friday, May 23, 2014 6:20 PM
To: [email protected]
Subject: [Audyssey] Question on packman.
Hi everyone, i have a question about the game Packman from pcs games. When
i’m on the outer ring of the maze and start moving forward, I hear the first
super power pill, but once I’ve got it and try to head to the ghost house
while it’s still on, i find it runs out well before i get there. i checked
in the documentation, and all the pills seem to be placed around the edge of
the maze, so how are you meant to get one for use in the ghost’s home? is
it supposed to be impossible to do?
I’m also having problems telling if a ghost is ahead or behind me. For
example, I hear Blinkey behind along with the sound of the ghost detector,
but when I turn into a side passage to get away from him, he always seems to
be there, or else i’m caught by one of the others lol.
I’m also struggling to find the safe place, it’d be cool if ever the game is
updated, to have a marker function, and more than 1 slot to save your game,
like in Shades of Doom and gtc. I realise Packman was written with a very
old version of the gma game engen, but am I right in thinking it was the
first ever self-voicing game from pcs? Any tips on playing packman would be
wellcome, including hints and spoilers lol. Many thanks from lori.
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