Since a number of people haven't encountered Risk or a clone of it, I thought I'd describe it briefly. Also, I'd like to thank everyone who's sent me suggestions both on and off the list. It's much appreciated.
Risk is a game for 2-6 players played on a board with 42 countries. These countries are grouped into continents. (The world map is that of our Earth circa 1815, as the original game was supposed to model roughly Napoleonic era warfare). Each country is bordered by certain others, and countries across water from each other are joined by bridges over which pieces can move. All the pieces in the game are generic. There is an army which is a one hit figure. To attack a player moves 1 or more armies to an adjacent territory. One army must always be left in a territory as a marker of possession and as a garrison force. If a territory is conquered, then the player collects a card. The cards mirror the 42 countries, as well as two wild cards. Each card picutres a infantryman, a cavalry man, or a cannon. If you can make three of a kind of any of these, or one of each, then you can trade in the cards for extra armies at the beginning of your turn. At the beginning of the game you are given a certain number of armies based on the number of players playing, and countries are assigned randomly by deal of the cards. You place all your armies before play. At the beginning of your turn you gain armies from three sources: you gain 1 army for every three territories you possess with a minimum of 3 armies no matter what. If you control an entire continent you gain extra armies. larger or more difficult to defend continents give more armies. If you can trade in a three of a kind of cards you can gain extra armies. Combat is very simple. There are five dice with the game, 3 red, and 2 white. The defender has the white dice but may only roll 2 dice as long as he or she has more than 1 army in their territory to defend. The attacker can roll up to three dice, but the attacker can only roll dice equal to or less than his attacking force. I.e. if an attacker uses 5 armies he can roll 3 dice, but once that army drops to 2 armies, he can no longer roll 3 and must use 2 or 1 dice. The defender wins all ties. Otherwise who ever rolls highest wins. The top die of each player is compared then the next highest. If the defender rolls a 6 and 4 and the attacker rolls a 5 and a 4, each player loses one army. Battle is a matter of attrition where you wait for one side to either lose all their armies, or end the attack. There are more small rules about moving and consolidating a position, however, this gets across a basic idea of the game. If anyone has questions they may ask either on or off list. My main interest in it is that I have played this game for a long time, and at one point was involved in a large group of players that met once a week to play. It is a very simple game that can be extremely complex. Thanks and sorry for extra spam for those who have no interest in the game. Jeremy -- In the fight between you and the world--back the world! Frank Zapa --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
