That is true, very nice job in describing.
That is what the list is for.
And I am surprise not seeing any reply on a blind Risk game.
AS mentioned, the engines are there for dice and cards.
And say taking the idea of how Time of conflict is done in where the map is in a grid, and one can move around from vectors easy enough, why not the map of Risk, in much the same way. For me having been master of the world a few times playing Risk, it can be done. Even if the Risk not a perfect square map, it can be moved around like a crossword, where simple arrowing around the Risk world not hard, if you think about it.
And then using, certain hot words, can jump one's view right where you want.
Even for a good programmer can devleop a fine computer player as well.
While the game has an order of action, to playing any cards needed to gain more armies, placments to attacks, the game can be dialog driven, right to the point where o more attacks are possible. Giving the programmer step by step of levels, in perfecting each step process..

And all this, in the same vain, can beused in another board game of Conquest, where find the flag before find the bomb.
Where much like Battle ship, one can put their pieces where they like.
And for the blind adding wonderful SF.
Smiles, as I give my mom, who was sighted the game of battleship, she had enjoyed bolwing up the computer ships and the sounds. Yes, those sounds of KA-Boom, had woke me up a few times, find her palying Battle ship, form a nap.

Happy Gaming
Crash
----- Original Message ----- From: "Milos Przic" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, May 27, 2014 6:17 PM
Subject: Re: [Audyssey] brief description of Risk


Hi Jeremy,
Please don't appologize for this good and effective explanation! My friends play risk and I can't. But on the other hand, as dice and cards are envolved, I think that RS games and+or Quentin C can adapt them, as they did with a lot of card and dice rolling games.
Thanks once again for the info!
Best,
         Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
----- Original Message ----- From: "Jeremy Brown" <[email protected]>
To: "gamers" <[email protected]>
Sent: Tuesday, May 27, 2014 11:59 PM
Subject: [Audyssey] brief description of Risk


Since a number of people haven't encountered Risk or a clone of it, I
thought I'd describe it briefly.  Also, I'd like to thank everyone
who's sent me suggestions both on and off the list.  It's much
appreciated.

Risk is a game for 2-6 players played on a board with 42 countries.
These countries are grouped into continents.  (The world map is that
of our Earth circa 1815, as the original game was supposed to model
roughly Napoleonic era warfare).  Each country is bordered by certain
others, and countries across water from each other are joined by
bridges over which pieces can move.  All the pieces in the game are
generic.  There is an army which is a one hit figure.  To attack a
player moves 1 or more armies to an adjacent territory.  One army must
always be left in a territory as a marker of possession and as a
garrison force.  If a territory is conquered, then the player collects
a card.  The cards mirror the 42 countries, as well as two wild cards.
Each card picutres a infantryman, a cavalry man, or a cannon.  If you
can make three of a kind of any of these, or one of each, then you can
trade in the cards for extra armies at the beginning of your turn.

At the beginning of the game you are given a certain number of armies
based on the number of players playing, and countries are assigned
randomly by deal of the cards.  You place all your armies before play.
At the beginning of your turn you gain armies from three sources:
you gain 1 army for every three territories you possess with a minimum
of 3 armies no matter what.
If you control an entire continent you gain extra armies.  larger or
more difficult to  defend continents give more armies.
If you can trade in a three of a kind of cards you can gain extra armies.

Combat is very simple.  There are five dice with the game, 3 red, and
2 white.  The defender has the white dice but may only roll 2 dice as
long as he or she has more than 1 army in their territory to defend.
The attacker can roll up to three dice, but the attacker can only roll
dice equal to or less than his attacking force.  I.e. if an attacker
uses 5 armies he can roll 3 dice, but once that army drops to 2
armies, he can no longer roll 3 and must use 2 or 1 dice.  The
defender wins all ties.  Otherwise who ever rolls highest wins.  The
top die of each player is compared then the next highest.  If the
defender rolls a 6 and 4 and the attacker rolls a 5 and a 4, each
player loses one army.  Battle is a matter of attrition where you wait
for one side to either lose all their armies, or end the attack.

There are more small rules about moving and consolidating a position,
however, this gets across a basic idea of the game.  If anyone has
questions they may ask either on or off list.  My main interest in it
is that I have played this game for a long time, and at one point was
involved in a large group of players that met once a week to play.  It
is a very simple game that can be extremely complex.

Thanks and sorry for extra spam for those who have no interest in the game.

Jeremy


--
In the fight between you and the world--back the world! Frank Zapa

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].


---
This email is free from viruses and malware because avast! Antivirus protection is active.
http://www.avast.com


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to