I definitely agree that open sourcing it seems like a bad idea to me.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -----Original Message----- From: Valiant8086
Sent: Saturday, May 31, 2014 6:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

I think open source would be a bad idea probably. If everyone can compile it maybe that would mean they could decompile VGA's commercial games written with it that much easier

On May 31, 2014 7:37:11 PM EDT, Bryan Peterson <bpeterson2...@cableone.net> wrote:
It all depends on the financial feasibility. If he'd thought it would
benefit im to do cross platform and if he'd had a mack on which to test
the
program I'm sure he would have. My questionis can we still do
commercial
titles? I've admittedl been lax about my BGT studies in the last year
or so,
though it's had more to do with things going on in my personal life
than
with BGT itself, but I still do have a deep interest indeveloping, for
myself at least even if not for others.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if
I
don't!
-----Original Message----- From: Devin Prater
Sent: Saturday, May 31, 2014 5:14 PM
To: phi...@blastbay.com ; Gamers Discussion list
Subject: Re: [Audyssey] BGT Important Update

Oh wow, this is pretty good news. Now if only it were cross-platform,
but I
won't expect that for. Another 4 or so years. :)

Sent from my iPod 5

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On May 31, 2014, at 16:02, Philip Bennefall <phi...@blastbay.com>
wrote:

aHi all,

Over the last few years, BGT has acquired a pretty large user base.
In
fact, it has become more popular than I could ever have imagined when
I
first started developing it back in 2009. So in terms of adoption and

community, it has been a definite success. However, financially the
picture is a little different. I knew when I first envisioned it that
it
would not sell very much, seeing as how it is targeting a small
subset of
the blind community which in itself is not that large to begin with.
However, over the years it has become apparent just how small the
potential market is. I have concluded that I can no longer justify
working
on it to the extent that I did in the beginning, and on top of that I
am
involved in a lot of other projects which take up the absolute
majority of
my time.

For the last few months I have been debating back and forth with
myself
what the right course of action would be. One option is to simply
make it
abandonware and forget about it, but I do not like that alternative.
Another option would be to continue selling it and releasing updates
in
the little free time that I am able to dedicate to it, but that seems

unfair to the users who have paid for a product that they expect
updates
and prompt support for. I dismissed that. The final option that I
have
actually chosen to go for, is to make the product free but not
abandon it.
I will continue to maintain it, adding new features as time permits
and
fixing any bugs that spring up as soon as I can. I will keep the
forum
online, and I will continue to accept sponsorships from those who
want to
see a new feature in the engine and are willing to pay a little
something
for it to happen.

Simply put, a fully functional version of the engine can now be
downloaded
free of charge from www.blastbay.com. Be sure to uninstall any prior
version that you may have on your system before installing this new
one,
as it contains some minor incompatibilities.

I will continue to maintain the product as I mentioned previously,
but
please understand that any emails you send to me with questions about
how
to write this or that piece of code will probably go unanswered. The
right
place to ask such questions is the Blastbay forum. I do visit the
forum
fairly frequently and will continue to respond to queries whenever I
am
able, but please do not get upset if you don't hear back from me
quickly.

With all this said, I would like to thank everyone who has used
and/or
supported BGT over the years. It has been a labor of love for me and
I
hope that you will all find the unlocked features in the new freeware

version useful. Continue to make fun games with it and send me a copy
of
your next blockbuster if you feel thus inclined.

Thank you!

Kind regards,

Philip Bennefall

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