No bryan I am unable to download the tutorial.
Thanks
☺
Ishan

On 6/2/14, hayden presley <[email protected]> wrote:
> And, of course, there will always be those who will grab a tampered copy,
> find that it has ajor problems, and send a complaint to Philip about how
> awful the BGT engine is.
>
> Best Regards,
> Hayden
>
>
> -----Original Message-----
> From: Gamers [mailto:[email protected]] On Behalf Of Bryan
> Peterson
> Sent: Sunday, June 01, 2014 12:58 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Important Update
>
> I definitely agree that open sourcing it seems like a bad idea to me.
>
>
>
> Oh freddled gruntbuggly,
> thy micturations are to me
> as plurdled gabbleblotchits on a lurgid bee.
> GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
> with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
> blurglecruncheon, see if I don't!
> -----Original Message-----
> From: Valiant8086
> Sent: Saturday, May 31, 2014 6:04 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] BGT Important Update
>
> I think open source would be a bad idea probably. If everyone can compile
> it
> maybe that would mean they could decompile VGA's commercial games written
> with it that much easier
>
> On May 31, 2014 7:37:11 PM EDT, Bryan Peterson <[email protected]>
> wrote:
>>It all depends on the financial feasibility. If he'd thought it would
>>benefit im to do cross platform and if he'd had a mack on which to test
>>the program I'm sure he would have. My questionis can we still do
>>commercial titles? I've admittedl been lax about my BGT studies in the
>>last year or so, though it's had more to do with things going on in my
>>personal life than with BGT itself, but I still do have a deep interest
>>indeveloping, for myself at least even if not for others.
>>
>>
>>
>>Oh freddled gruntbuggly,
>>thy micturations are to me
>>as plurdled gabbleblotchits on a lurgid bee.
>>GroupI implore thee, my foonting turlingdromes, And hooptiously drangle
>>me with crinkly bindlewurdles, or I will rend thee in the gobberwarts
>>with my blurglecruncheon, see if I don't!
>>-----Original Message-----
>>From: Devin Prater
>>Sent: Saturday, May 31, 2014 5:14 PM
>>To: [email protected] ; Gamers Discussion list
>>Subject: Re: [Audyssey] BGT Important Update
>>
>>Oh wow, this is pretty good news. Now if only it were cross-platform,
>>but I won't expect that for. Another 4 or so years. :)
>>
>>Sent from my iPod 5
>>
>>keychat/google talk:
>>[email protected]
>>primary email:
>>[email protected]
>>facebook/iMessage:
>>[email protected]
>>
>>
>>> On May 31, 2014, at 16:02, Philip Bennefall <[email protected]>
>>wrote:
>>>
>>> aHi all,
>>>
>>> Over the last few years, BGT has acquired a pretty large user base.
>>In
>>> fact, it has become more popular than I could ever have imagined when
>>I
>>> first started developing it back in 2009. So in terms of adoption and
>>
>>> community, it has been a definite success. However, financially the
>>> picture is a little different. I knew when I first envisioned it that
>>it
>>> would not sell very much, seeing as how it is targeting a small
>>subset of
>>> the blind community which in itself is not that large to begin with.
>>> However, over the years it has become apparent just how small the
>>> potential market is. I have concluded that I can no longer justify
>>working
>>> on it to the extent that I did in the beginning, and on top of that I
>>am
>>> involved in a lot of other projects which take up the absolute
>>majority of
>>> my time.
>>>
>>> For the last few months I have been debating back and forth with
>>myself
>>> what the right course of action would be. One option is to simply
>>make it
>>> abandonware and forget about it, but I do not like that alternative.
>>> Another option would be to continue selling it and releasing updates
>>in
>>> the little free time that I am able to dedicate to it, but that seems
>>
>>> unfair to the users who have paid for a product that they expect
>>updates
>>> and prompt support for. I dismissed that. The final option that I
>>have
>>> actually chosen to go for, is to make the product free but not
>>abandon it.
>>> I will continue to maintain it, adding new features as time permits
>>and
>>> fixing any bugs that spring up as soon as I can. I will keep the
>>forum
>>> online, and I will continue to accept sponsorships from those who
>>want to
>>> see a new feature in the engine and are willing to pay a little
>>something
>>> for it to happen.
>>>
>>> Simply put, a fully functional version of the engine can now be
>>downloaded
>>> free of charge from www.blastbay.com. Be sure to uninstall any prior
>>> version that you may have on your system before installing this new
>>one,
>>> as it contains some minor incompatibilities.
>>>
>>> I will continue to maintain the product as I mentioned previously,
>>but
>>> please understand that any emails you send to me with questions about
>>how
>>> to write this or that piece of code will probably go unanswered. The
>>right
>>> place to ask such questions is the Blastbay forum. I do visit the
>>forum
>>> fairly frequently and will continue to respond to queries whenever I
>>am
>>> able, but please do not get upset if you don't hear back from me
>>quickly.
>>>
>>> With all this said, I would like to thank everyone who has used
>>and/or
>>> supported BGT over the years. It has been a labor of love for me and
>>I
>>> hope that you will all find the unlocked features in the new freeware
>>
>>> version useful. Continue to make fun games with it and send me a copy
>>of
>>> your next blockbuster if you feel thus inclined.
>>>
>>> Thank you!
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>>
>>> ---
>>> Gamers mailing list __ [email protected] If you want to leave the
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>>> please send E-mail to [email protected].
>>
>>---
>>Gamers mailing list __ [email protected] If you want to leave the
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>
> --
> Sent from my Motorola X with K-9 Mail. Please excuse my brevity.
> ---
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