Very cool. It's still a little confusing but I imagine it'll become less so 
when we've all got the program in front of us.
Bryan and his Girl Jenny
----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" <[email protected]>
Sent: Monday, January 15, 2007 11:24 AM
Subject: [Audyssey] Audio Game Maker Update (includes first audio 
impression)


Hi Folks!

Development on Audio Game Maker is still going on. Due to time constraints 
we fear that we will have very little to no time available for extensive 
testing. We would therefore like to call the release on February 1st 2007 a 
béta-release. This means that Audio Game Maker is still released Februari 
1st but it may still contain some bugs and may not feature some specific 
functionalities. We will keep you updated!

On a slightly more positive note, click the following link to download an 
mp3 preview of what Audio Game Maker will approximately sound like:

http://www.audiogamemaker.com/downloads/audiogamemakerpreview1.mp3

In this preview you will first hear how a new world is selected and how a 
new player object is added to this world. After that you will hear how a 
property (in this case the y-property of the player) is set to 1. You will 
then hear a Portal Object being built at some distance from the Player 
Object (the Builder moves away from the Player Object). The Audio 
Environment is then temporarily exited to create a new World. In the World 
Settings Menu the acoustics of this second world is then set to "cathedral". 
Then you will hear how the Worldsound and the Moodsound for this world is 
set. After that a new player and another portal are added to the second 
world (you will then hear the builder turn 360 degrees in front of the 
player object). Then we return to the first world and set the properties of 
Portal 1 so that it links to the portal in world 2.

Please note that this is only a preview to give you a first impression of 
Audio Game Maker. Many sounds are still missing and this is *not* the final 
soundmix.

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
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