I’ve dealt with Quicktime events with mainstream games before, and this is a 
taste of what they're like, kind of.
The later levels get tricky with timing, especially levels 8-10. Sometimes you 
don’t have to block if you get the timing right, so if timing patterns isn’t 
your strong suit, block, to get a chance to try again, otherwise you can attack 
in that half second window before they attack and one-hit kill you.

> On Jul 30, 2014, at 10:14 AM, Teresa Cochran <[email protected]> 
> wrote:
> 
> I have to say that I'm extremely impressed by the simplicity of the interface 
> and the complexity of the timing. Wonderful design. And it's got me 
> deliciously stumped. That hasn't happened to me for quite some time. I 
> haven't passed level 3 yet. I don't think timing is my forte, but that 
> doesn't keep me from trying. :)
> 
> Teresa
> 
> Winging its way from my iPod
> 
>> On Jul 30, 2014, at 12:50 AM, Thomas Ward <[email protected]> wrote:
>> 
>> Hi Ishan,
>> 
>> I'm afraid I'm the wrong person to ask. I have only played the Blind
>> Swordsman only once, and only briefly at that. However, there are
>> others on list who are more in the know about the game.
>> 
>> 
>>> On 7/27/14, ishan dhami <[email protected]> wrote:
>>> Hi thomas sir!
>>> Please tell me about first level because when my apponent went to
>>> right I followed him and attacked by up aero
>>> then I press down to timed and he turned left and When I press up I
>>> suddenly died please tell me how can I dodge his attack.
>>> Thanks
>>> Ishan
>> 
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