Hi! To answer your first question, I am going to ask another question. Are you using the JFW scripts for the IDE? In answer to your second question, if you are in the solution explorer, hit ALT, go to "Project" and hit enter on " Add Windows Form...". tab around until you get to a list view, hit home, then hit right arrow 3 times. That will put you on a Code file option, hit tab, then rename to your Harts content.
HTH Sean -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cara Quinn Sent: Tuesday, January 16, 2007 5:20 PM To: Gamers Discussion list Subject: [Audyssey] C# game code / IDE stuff Hi All, I thought I'd post these questions here, as this is of course, related to my own game development using CE#. In learning C#, I obviously have learned a bit about the VS 2005 IDE. While quite honestly, the language itself is a piece of cake and extremely awesome! and friendly to learn / use, the IDE on the other hand, is turning out to be a bit of a pain in my -well, ya know. <smile> I'm wondering if people might have any thoughts or suggestions as to a couple of issues... The first is that when I go to edit code for a control in a window, (I specify it this way, as this may work differently, editing code via a different means) as I add code into a particular method for example, the error list will come up automatically and blow Jaws' focus on the window so that I need to do a CTRL-F4, tab to the control again, on the design surface, and then press enter on it to get back to what I was doing. Now I know why this is happening in the sense of syntax, as the compiler thinks I'm basically corrupting an already valid line of code by adding characters to it, but my question is how do I stop this happening automatically?... In other words, I'd just like to add the code and do manual error checking either when I compile to test, or on demand. Does this make sense? I'm not sure where exactly to find this feature in the IDE, though I HAVE looked... I know I can just edit a .cs file in note pad or Word Pad, but then that defeats the ease of doing it in the compiler! Go figure! lol! This brings me to my next question. How can I open another .cs file to be associated with a particular project? I like to arrange my classes / namespaces in series' of different files of appropriate names: I.E. menu.cs for menu code, sound.cs for sound objects, world.cs for object positioning / physics code and so on... I've just gotten used to doing it this way from Quake and really like it so would like to duplicate it here. Unless of course, someone here has a suggestion that might actually be easier than using multiple .cs files. <smile> Anyway, I've gone over several tutorials but they seem to be a bit visually oriented in that regard and seem to gloss over these aspects a bit in my opinion. However I will definitely delve back into them to see if I've missed anything. I'm wondering though; I'm sure there's a very simple way to do this, but darned if I know it! lol! Any help or suggestions would be greatly appreciated!!! Anyway, thanks a bunch to all of you for reading this and I wish you all an awesome day!!!... Smiles Cara --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn "The only things I really think are important, are love, and each other. -Then, anything is possible..." http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.10/625 - Release Date: 1/13/2007 _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
