I don't know, perhaps I'm being thick, but I do not understand what in the world you are talking about. Sorry, I'm probably just being slow.
On 8/31/14, shaun everiss <sm.ever...@gmail.com> wrote: > While reality gaming does not use bgt the engine used does have sound > issues from time to time. > Still does. > what is done as every objective that is completed level, etc the > buffers are cleared, there is a bit more than that now because often > something gets maxed, ie if you die some values may not be > cleared till program restarts and then you may loose some more stuff. > Right now various little issues like that are happening. > > At 11:58 p.m. 31/08/2014, you wrote: >>The overflow point in bgt is 10000 calls. I was pretty much having >>functions call each other without ever using returns, so odds are I >>would have hit that limit before completing the game. I'm planning >>to do some restructuring, and hopefully I'll be able to at least >>heavily reduce the size of the stack. As a reference point, by the >>time the player would have finished approximately what I expect to >>be the first seen of the game, the call stack is around 400 function >>calls. This is also running on an early early setup of the game; so >>for all I know there's going to be a lot more functions added, which >>would have driven that number up even further. >> >>----- Original Message ----- >>From: Thomas Ward <thomasward1...@gmail.com >>To: Gamers Discussion list <gamers@audyssey.org >>Date sent: Sat, 30 Aug 2014 22:17:18 -0400 >>Subject: Re: [Audyssey] clear call stack in bgt >> >>Hi John, >> >>I will answer your questions as best I can but I think you have some >>confusion over what the call stack is, how it works, and therefore may >>be worrying about nothing. >> >>First, as to your question there is no way to kill the stack with out >>killing the entire program. If your function that clears the stack >>returns there would essentially be nothing left in memory to return to >>resulting in a crash. Quite frankly put since the stack holds the >>memory address of every function and variable in your program if you >>kill the stack you might as well kill the entire program since there >>are essentially no functions and variables in memory to access. >> >>Second, as for creating the size of the call stack don't worry about >>it too much. If you are paranoid about this all you have to do is some >>very memory efficient coding such as instead of using a lot of global >>variables pass information by reference to functions and use local >>variables as often as possible. Every time a function returns the >>function itself is released from the stack, and any variables etc >>contained there in are also removed freeing up more memory on the >>stack for more functions and variables. >> >>I don't honestly see you having a serious stack overflow here, because >>BGT seems to have a reasonably large enough call stack for any game >>you can conceive of. Its not about how many functions you have in the >>program or how many times you call them. As I said every time a >>function returns the function is removed from the stack along with any >>pointers, objects, and variables it may contain in the local scope so >>its not like that stuff remains in memory forever. Sooner or later it >>will get removed from the stack making room for something else. >> >>That said, using loops like a while loop is more memory efficient than >>using recursion. In other words if you need to perform the same action >>multiple times instead of simply calling the same function over and >>over again, (recursion,) put it in a loop so that the function only >>gets called when a certain state is true, and if not the loop exits >>and the function can be removed from the stack. >> >>Cheers! >> >> >> >>On 8/29/14, john <jpcarnemo...@gmail.com> wrote: >>HI all, >> As the subject suggests, I'm wondering if its possible to clear >> (or >>increase the size of) the call stack in bgt (or any programming language, >>for that matter). I'm having difficulty from keeping my projects from >>continually increasing the size >>of the stack, and while this would be just fine for a small program, I'm >>pretty sure my major project is going to go over 10000 eventually, >> possibly >>regardless of how perfectly the player performs. If there's no way to do >>this, are there any tips I >>can get as to how to make a program continue running without increasing >> the >>call stack, as I'm going to have to be constantly switching between >>functions, that need to be able to call each other a theoretically >> infinite >>number of times. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the >> list, >>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the >> list, >>please send E-mail to gamers-ow...@audyssey.org. >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the >> list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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