Hi all
Here is a new game concept for those of you who are studying bgt or another
game  programming  language.
First a bit of background.
When I was a kid, I loved to  play a game with my friends called musical
chairs when we have a party.
Musical chairs is a typical party game.
If memory serves the minimum number of people must be five.
Let's say 8 people is playing.
Then 7 chairs are placed in a room.
Then music is turned on.
When I was a kid, we used fast and lively music like bluegrass music.
Each person must find a chair and sit on it as quickly as possible.
When the music stops, the person that is not seated on a chair is the loser.
I'm not sure what the rule then is: If that person should not play in the
next round.
I played  musical chairs years ago.
I cannot remember  what the rule then is.
this is how I envision musical chairs as  an audio game.
I would place musical chairs in the arcade category.
AS  soon as the music plays, the player runs in the room by holding down an
arrow key.
Hold down left arrow to run left, up arrow to run ahead, down arrow to run
backwards etc.
All the chairs will make the same sound: either a voice saying chair or a
sound that is easily identified with a chair.
The other character's in this game concept are computer characters or bots
also  trying to find a chair as soon as possible.
As soon as the player finds the chair he must center the sound of the chair
in the center of the sound field by walking  with the arrow keys until the
chair's sound is centred.  he must sit on it by pressing a tricky key combo
like windows key plus  alt plus  shift plus control plus  up arrow.
If the music stops the  character's name will be announced  who is not
seated on a chair, either the player or a bot.  
If the player is seated, an applause is heard.
If the player is not seated on a chair the moment the music stops  a buzzer
is heard.
If the player is seated on a chair  when the music stops, the player is then
taken to  a bonus game like    candy hunt where the player runs in the room
with the arrow keys and pick up  different kinds of  candy as much as
possible within a given time.
Candy like lickerish, toffees, nickerballs etc. 
If the player is not seated on  a chair when the music stops, obviously the
player does not qualify for the bonus game.
What do you think of this concept?
Bfn
NIcol


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