Hi all Here is a new game concept for those of you who are studying bgt or another game programming language. First a bit of background. When I was a kid, I loved to play a game with my friends called musical chairs when we have a party. Musical chairs is a typical party game. If memory serves the minimum number of people must be five. Let's say 8 people is playing. Then 7 chairs are placed in a room. Then music is turned on. When I was a kid, we used fast and lively music like bluegrass music. Each person must find a chair and sit on it as quickly as possible. When the music stops, the person that is not seated on a chair is the loser. I'm not sure what the rule then is: If that person should not play in the next round. I played musical chairs years ago. I cannot remember what the rule then is. this is how I envision musical chairs as an audio game. I would place musical chairs in the arcade category. AS soon as the music plays, the player runs in the room by holding down an arrow key. Hold down left arrow to run left, up arrow to run ahead, down arrow to run backwards etc. All the chairs will make the same sound: either a voice saying chair or a sound that is easily identified with a chair. The other character's in this game concept are computer characters or bots also trying to find a chair as soon as possible. As soon as the player finds the chair he must center the sound of the chair in the center of the sound field by walking with the arrow keys until the chair's sound is centred. he must sit on it by pressing a tricky key combo like windows key plus alt plus shift plus control plus up arrow. If the music stops the character's name will be announced who is not seated on a chair, either the player or a bot. If the player is seated, an applause is heard. If the player is not seated on a chair the moment the music stops a buzzer is heard. If the player is seated on a chair when the music stops, the player is then taken to a bonus game like candy hunt where the player runs in the room with the arrow keys and pick up different kinds of candy as much as possible within a given time. Candy like lickerish, toffees, nickerballs etc. If the player is not seated on a chair when the music stops, obviously the player does not qualify for the bonus game. What do you think of this concept? Bfn NIcol
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