Hmmm as I understand it, if you were the last one on a chair you were
out that is if you were last one to sit.
every round the chairs were reduced till only 1 was left, or in some
cases none, that last person won the entire game.
However I never enjoyed it really that much.
As a computer game, I am really not sure how you would make it really
that good.
It would be simple and rubbishy to see the best.
some sort off randomised timer maybe, for the music, and then you
would hit left arrow or right try to get a chair in say 10 seconds or
something,
every round a chair could go and you would have less time till
everything stopped.
However beyond that point I don't know what the replay value would be.
It'd be a good oncer but then I would probably delete it.
At 08:39 a.m. 21/09/2014, you wrote:
Hi all
Here is a new game concept for those of you who are studying bgt or another
game programming language.
First a bit of background.
When I was a kid, I loved to play a game with my friends called musical
chairs when we have a party.
Musical chairs is a typical party game.
If memory serves the minimum number of people must be five.
Let's say 8 people is playing.
Then 7 chairs are placed in a room.
Then music is turned on.
When I was a kid, we used fast and lively music like bluegrass music.
Each person must find a chair and sit on it as quickly as possible.
When the music stops, the person that is not seated on a chair is the loser.
I'm not sure what the rule then is: If that person should not play in the
next round.
I played musical chairs years ago.
I cannot remember what the rule then is.
this is how I envision musical chairs as an audio game.
I would place musical chairs in the arcade category.
AS soon as the music plays, the player runs in the room by holding down an
arrow key.
Hold down left arrow to run left, up arrow to run ahead, down arrow to run
backwards etc.
All the chairs will make the same sound: either a voice saying chair or a
sound that is easily identified with a chair.
The other character's in this game concept are computer characters or bots
also trying to find a chair as soon as possible.
As soon as the player finds the chair he must center the sound of the chair
in the center of the sound field by walking with the arrow keys until the
chair's sound is centred. he must sit on it by pressing a tricky key combo
like windows key plus alt plus shift plus control plus up arrow.
If the music stops the character's name will be announced who is not
seated on a chair, either the player or a bot.
If the player is seated, an applause is heard.
If the player is not seated on a chair the moment the music stops a buzzer
is heard.
If the player is seated on a chair when the music stops, the player is then
taken to a bonus game like candy hunt where the player runs in the room
with the arrow keys and pick up different kinds of candy as much as
possible within a given time.
Candy like lickerish, toffees, nickerballs etc.
If the player is not seated on a chair when the music stops, obviously the
player does not qualify for the bonus game.
What do you think of this concept?
Bfn
NIcol
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].