Hi charlse.
The point however of the article was that resource management games like the
Simpsons Tapped in were using slot machine tricks in order to hook players
into paying, for example increasing the amount of time needed to play the
game by tapping round the screen without actually need to think, and also
making the extra resource and needed buildings extremely expensive relative
to similarly priced mainstream games and only affordable with the custom
currency.
It was actually making the point that none of this was "needed!" but all the
factors were calculated enough to make people spend money like on a slot
machine, rather than as inherent part of the game, indeed the conclusion of
the article was that certain freemium practices weren't games any longer but
were much closer to gamling.
That is why the "need to play" idea doesn't quite cover things.
All the best,
Dark.
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