Hi charlse.

The point however of the article was that resource management games like the Simpsons Tapped in were using slot machine tricks in order to hook players into paying, for example increasing the amount of time needed to play the game by tapping round the screen without actually need to think, and also making the extra resource and needed buildings extremely expensive relative to similarly priced mainstream games and only affordable with the custom currency.

It was actually making the point that none of this was "needed!" but all the factors were calculated enough to make people spend money like on a slot machine, rather than as inherent part of the game, indeed the conclusion of the article was that certain freemium practices weren't games any longer but were much closer to gamling.

That is why the "need to play" idea doesn't quite cover things.

All the best,

Dark.

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to