Thanks for the demo, seems like it's shaping up to be pretty cool!

I'm curious, what's the development process like at the moment? As in,
how much info do you need to have about each game to start getting
stuff decoded into text? Is there a reason you started with these
games as proof of concept aside from liking them?

Cheers

Scott

On 10/1/14, Willem Venter <[email protected]> wrote:
> Hi Ian.
> Well done on finding a very interesting solution to the problem of
> reading text out loud from the snes emulator.
>
> Did you wrap the function that renders the text in the emulator
> window? I think the technique can also be used for any other
> open-source emulator or game which has a function to "print text on
> screen at location x". Something I think you should add is the ability
> for excluding certain regions of the screen, or even prioritizing
> reading of others  based on some trigger (e.g color or wording).
>
> Good luck with the rest of your project. Please keep us updated.
>
> On 10/1/14, Ian Reed <[email protected]> wrote:
>> Hi all,
>>
>> A while ago I started a project to see if I could make Chrono Trigger,
>> and possibly other games, accessible when played through the Snes9x
>> emulator.
>> I hadn't worked on this project for a while but was looking at starting
>> it up again and thought I'd make a quick demo to show people how far it
>> got.
>> http://blindaudiogames.com/Downloads/ChronoLufiaDemo.mp3
>>
>> It shows Chrono Trigger and Lufia 2.
>> I'm calling the project SNAP, short for Super Nintendo Accessibility
>> Project.
>> Enjoy!
>>
>> Ian Reed
>> Try my free games at http://BlindAudioGames.com
>>
>>
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